Magic list
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| [[File:Auristics.jpg|75px]]|| '''[[Auristics]]''' <br /> An Aurist can read auras emanating from people and objects to learn a great deal about them. | | [[File:Auristics.jpg|75px]]|| '''[[Auristics]]''' <br /> An Aurist can read auras emanating from people and objects to learn a great deal about them. | ||
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- | | [[File:Familiary.jpg|75px]]|| '''[[Familiary]]''' <br /> The art of bonding with a powerful Familiar for support and companionship. | + | | [[File:Familiary.jpg|75px]]|| '''[[Familiary]]''' <br /> The art of bonding with a powerful Familiar for support and companionship. '''Important Note:''' Familiary may '''NOT''' be taken as a Starting Skill. |
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| [[File:Flux.jpg|75px]]|| '''[[Flux]]''' <br /> The Flux is manipulation of energy streams within the body to channel strength and speed where required. | | [[File:Flux.jpg|75px]]|| '''[[Flux]]''' <br /> The Flux is manipulation of energy streams within the body to channel strength and speed where required. | ||
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| [[File:Reimancy.jpg|75px]]|| '''[[Reimancy]]''' <br /> The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree. | | [[File:Reimancy.jpg|75px]]|| '''[[Reimancy]]''' <br /> The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree. | ||
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+ | | [[File:Shielding.png|75px]]|| '''[[Shielding]]''' <br /> Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons. | ||
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| [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes. | | [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes. | ||
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+ | | [[File:Voril.jpg|75px]]|| '''[[Vorilescence]]''' <br /> Vorilescence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will. | ||
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| [[File:Summoning.jpg|75px]]|| '''[[Summoning]]''' <br /> Summoners call upon the denizens of other [[world]]s to do their bidding... usually. | | [[File:Summoning.jpg|75px]]|| '''[[Summoning]]''' <br /> Summoners call upon the denizens of other [[world]]s to do their bidding... usually. | ||
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- | | [[File:Webbing.jpg|75px]] || '''[[Webbing]]''' <br /> Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. | + | | [[File:Webbing.jpg|75px]] || '''[[Webbing]]''' <br /> Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. '''Important Note:''' Only the [[Drykas]] may learn Webbing. |
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{{:Gnosis list}} | {{:Gnosis list}} | ||
- | {{Navbox Magic}} | + | ==Lost Disciplines== |
+ | |||
+ | '''Important Note:''' Lost Disciplines may '''NOT''' be taken as a Starting Skill. | ||
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+ | {| class="ambox" style="margin-left:0px;margin-right:0px;width:100%;" | ||
+ | |- | ||
+ | | [[File:Architectrix.jpg|75px]]|| '''[[Architectrix]]''' <br /> Architectrix is a discipline of [[world magic]] that breaths a piece of the mage’s life force and the life force of another Architectrix structure into a physical structure and gives that structure full and unquestionable life. | ||
+ | |- | ||
+ | | [[File:Dominion.jpg|75px]]|| '''[[Dominion]]''' <br /> Dominion is a discipline of [[world magic]] that links space in the physical world to space in the [[Ukalas]], the metaphysical domain of the gods. | ||
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+ | | [[File:Pathfinderdarkwood.jpg|75px]]|| '''[[Pathfinding]]''' <br /> Pathfinding is a discipline of [[personal magic]] involving the ability to physically see the individual [[djed]] of a person, animal or item and track that remnant djed trail through all kinds of environments. | ||
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+ | | [[File:Static.png|75px]] || '''[[Static]]''' <br /> Static is a [[Gnosis|Divine Magic]] that grants its practitioners the ability to scramble, mute and corrupt communication (including transmission of power) from The Gods to their [[Gnosis|marked followers]]. | ||
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+ | | [[File:Linkage.jpg|75px]] || '''[[Linkage]]''' <br /> Linkage is a discipline of [[personal magic]] that involves the linking of djed between one or more mages to augment and increase the amount, type, scope, and scale of the wielder's djed to perform abilities beyond their normal capacity as mages. | ||
+ | |} | ||
+ | |||
+ | {{Navbox Magic}} [[Category:Lists]] |
Current revision as of 03:36, 4 May 2022
"I like my magic black, just like my robe." - Motto of the Reformers at the Martial Wizard Society in Suvan |
This article contains a comprehensive magic list.
Contents |
Personal magic
Auristics An Aurist can read auras emanating from people and objects to learn a great deal about them. | |
Familiary The art of bonding with a powerful Familiar for support and companionship. Important Note: Familiary may NOT be taken as a Starting Skill. | |
Flux The Flux is manipulation of energy streams within the body to channel strength and speed where required. | |
Hypnotism Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain. | |
Leeching The Leecher absorbs magic from other wizards and spells to fuel his own, at the cost of poisoning himself. | |
Morphing An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change. | |
Projection Detaching his astral body from his physical one, the wizard can perform remote interactions and telekinesis. | |
Reimancy The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree. | |
Shielding Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons. | |
Voiding Voiding allows the wizard to create blackhole-like portals to the Void, a dimension of emptiness, for a number of purposes. | |
Vorilescence Vorilescence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will. |
World magic
Alchemy The art of creating entirely new materials, playing with the very essence of things. | |
Animation Animation gives life and sentience to inert objects, making golems and other automata possible. | |
Glyphing The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls. | |
Magecraft While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals. | |
Malediction Once called the Legacy, Malediction creates magical items out of the body parts and remains of powerful creatures. | |
Spiritism A Spiritist deals with ghosts and undead, acting as a medium and exorcist or harnessing their power for his own ends. | |
Summoning Summoners call upon the denizens of other worlds to do their bidding... usually. | |
Webbing Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. Important Note: Only the Drykas may learn Webbing. |
Gnosis (Divine magic)
Akarni The Gnosis of Zintila which grants the follower the ability to manipulate skyglass and create things from its substance. | |
Audius The Gnosis of Rhaus which grants the follower the ability to manipulate sound in various ways. | |
Azenth The Gnosis of Ivak which is the ability to work with fire, magma, and emotions. | |
Chaon The Gnosis of Rhysol which is the ability to lay corruptive curses upon people and objects. | |
Blight The Gnosis of Vayt which involves the spreading of disease and decay. | |
Cordas The Gnosis of Sagallius in which the followers are able to manipulate people and objects like puppeteers. | |
Cultivation The Gnosis of Bala in which the follower can aid in the ripening of plants. | |
Divination The Gnosis of Avalis in which the follower can view the past, present, and future. | |
Dreamwalking The Gnosis of Nysel in which the followers can view and manipulate dreams and the dream world. | |
Ennervism The Gnosis of Yahal in which a follower can cleanse, protect against and smite that which would devote itself to corruption and defilement. | |
Evantia The Gnosis of Wysar in which the follower can anticipate the movements of an opponent in battle. | |
Eiyon The Gnosis of Dira in which the followers enjoy enhanced senses toward death as well as the ability to slay the living. | |
Graphomancy The Gnosis of Qalaya which is still in development. | |
Hapchance The Gnosis of Kelwyn in which the follower can create a random, miraculous occurrence. | |
Healing The Gnosis of Rak'keli in which the follower can heal various ailments including physical and mental disorders. | |
Illusionism The Gnosis of Ionu in which the follower can create complex illusions. | |
Inavalti The Gnosis of Syna in which the follower can view at a distance objects and people touched by sunlight. | |
Izentor The Gnosis of Izurdin in which the follower can impart bits of one's own soul into objects of their own creation. | |
Krivas The Gnosis of Ssena in which the follower gain the ability to manipulate Fear. | |
Lykata The Gnosis of Eyris in which the follower can gain information via touch from an object. | |
Luminance The Gnosis of Priskil in which the follower can shape light for both offense and defense. | |
Ice Reaving The Gnosis of Morwen in which grants the follower the ability to manipulate ice. | |
Mele The Gnosis of Semele in which the follower can shape and tap the power of stones which is still in development. | |
Minting The Gnosis of Xyna in which the follower gains heightened senses to economy, business, and trade, also the ability to manipulate them. | |
Night Stalking The Gnosis of Akajia in which grants the follower nightvision and the ability to reveal secrets. | |
Oceanus The Gnosis of Laviku which grants the follower the ability to manipulate tides and ocean currents - still in development. | |
Omaru The Gnosis of Ovek in which grants the follower the ability to count cards, know odds, and understand gambling - still in development. | |
Phylonura The Gnosis of Caiyha which involves communication and direction of plant and animals. | |
Prowess The Gnosis of Myri which grants battle prowess, greater weapon accuracy, greater speed, strength, and endurance. | |
Raindancing The Gnosis of Makutsi in which the follower can cause the weather to change and rain to fall. | |
Ranuri The Gnosis of Nikali in which the follower is able to identify and provide for the needs of a partner. | |
Returning The Gnosis of Uldr in which the follower can create unlife. | |
Severing The Gnosis of Gnora in which the follower can dampen and eventually overcome pain, hunger and emotion. | |
Silakrov The Gnosis of Viratas in which the follower can gain information and healing through blood. | |
Stormwarden The Gnosis of Zulrav in which the follower can control the weather. | |
Telepathy The Gnosis of Leth in which the follower gains the ability to communicate across vast distances and speak directly into the minds of others. | |
Treavery The Gnosis of Tanroa in which the follower can manipulate time through water. | |
Truthism The Gnosis of Tyveth which grants the follower the ability to know truth in spoken and written words - still in development. | |
Vexation The Gnosis of Krysus which grants the follower the ability to transfer pain. | |
Vitalization The Gnosis of Kihala in which the follower can grant and restore life. | |
Yshulis The Gnosis of Yshul which grants the follower the ability to see the economic and social value in things - still in development. |
Complete List Forthcoming. Also, a sample template for Gnosis Skills can be found at the Dummy Gnosis link.
Lost Disciplines
Important Note: Lost Disciplines may NOT be taken as a Starting Skill.
Architectrix Architectrix is a discipline of world magic that breaths a piece of the mage’s life force and the life force of another Architectrix structure into a physical structure and gives that structure full and unquestionable life. | |
Dominion Dominion is a discipline of world magic that links space in the physical world to space in the Ukalas, the metaphysical domain of the gods. | |
Pathfinding Pathfinding is a discipline of personal magic involving the ability to physically see the individual djed of a person, animal or item and track that remnant djed trail through all kinds of environments. | |
Static Static is a Divine Magic that grants its practitioners the ability to scramble, mute and corrupt communication (including transmission of power) from The Gods to their marked followers. | |
Linkage Linkage is a discipline of personal magic that involves the linking of djed between one or more mages to augment and increase the amount, type, scope, and scale of the wielder's djed to perform abilities beyond their normal capacity as mages. |
Part of a series of articles on Magic | |
Concepts | Magic · Magic list · Djed · Personal magic · Gnosis · World magic · Djedline · Arcanology |
Personal magic | Auristics · Familiary · Flux · Hypnotism · Leeching · Morphing · Projection · Reimancy · Voiding · Shielding · Vorilescence |
Gnosis | Gnosis · Gnosis list· Gnosis Marks · Religion |
World magic | Alchemy · Animation · Glyphing · Magecraft · Malediction · Summoning · Spiritism · Webbing |
Magic in Society | Magic institutions · Magic factions · Famous wizards |
Lost Disciplines | Architectrix · Dominion · Pathfinding · Static · Sensing · Florabundance · Linkage |
Other | Antimagic · Paramagic · Wizard psychology |