Intelligence
From Mizahar Lore
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- | + | '''Intelligence''' as a skill is the art of observing or infiltrating a target for the purpose of information gathering and then analyzing and utilizing this information. Information, or "active data", of this nature requires evaluation in order to be assimilated into practical use. Primarily intelligence is sought on an opponent in order to acquire advance warning of an important event or to answer relevant questions posed by one's personal motivations and ambitions. An art as ancient as Mizahar itself and the purview of the goddess Akajia, patron deity of secrets and stealth, honed intelligence skills have both aided and destroyed reputations, livelihoods, businesses and governmental entities throughout history. Had the spy masters of Suva and Alahea been more adept at their jobs or, on the other side, had they been less adept, perhaps a definitive victor would have emerged from the centuries-long war that ultimately led to the Valterrian and thereby altered the face of Mizahar. On a smaller scale, had the leader of the House of the North Winds possessed knowledge of the House of the West Wind's ambitions to the throne of Eyktol prior to King Teremun's ill fated marriage, a commoner might very well presently reign as queen, altering the course of countless lives and political policies. | |
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Rampant in Ravok, Sahova, Syliras and Ahnatep and wielded on levels small and large, short sighted and far reaching over the world entire, intelligence is considered to be a skill necessary for survival by many denizens of Mizahar. | Rampant in Ravok, Sahova, Syliras and Ahnatep and wielded on levels small and large, short sighted and far reaching over the world entire, intelligence is considered to be a skill necessary for survival by many denizens of Mizahar. | ||
- | == | + | ==Types of Intelligence== |
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+ | ===Observation & Analysis=== | ||
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+ | ==Learning Intelligence== | ||
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+ | ==Prerequisite & Related Skills== | ||
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==Skill Progression== | ==Skill Progression== |
Revision as of 19:01, 23 April 2010
Intelligence as a skill is the art of observing or infiltrating a target for the purpose of information gathering and then analyzing and utilizing this information. Information, or "active data", of this nature requires evaluation in order to be assimilated into practical use. Primarily intelligence is sought on an opponent in order to acquire advance warning of an important event or to answer relevant questions posed by one's personal motivations and ambitions. An art as ancient as Mizahar itself and the purview of the goddess Akajia, patron deity of secrets and stealth, honed intelligence skills have both aided and destroyed reputations, livelihoods, businesses and governmental entities throughout history. Had the spy masters of Suva and Alahea been more adept at their jobs or, on the other side, had they been less adept, perhaps a definitive victor would have emerged from the centuries-long war that ultimately led to the Valterrian and thereby altered the face of Mizahar. On a smaller scale, had the leader of the House of the North Winds possessed knowledge of the House of the West Wind's ambitions to the throne of Eyktol prior to King Teremun's ill fated marriage, a commoner might very well presently reign as queen, altering the course of countless lives and political policies.
Rampant in Ravok, Sahova, Syliras and Ahnatep and wielded on levels small and large, short sighted and far reaching over the world entire, intelligence is considered to be a skill necessary for survival by many denizens of Mizahar.
Contents |
Types of Intelligence
Observation & Analysis
Learning Intelligence
Prerequisite & Related Skills
Skill Progression
Novice (1-25) | |
Novice level | |
Competent (26-50) | |
Competent level | |
Expert (51-75) | |
Expert level | |
Master (76-100) | |
Master level |