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| [[File:Auristics.jpg|75px]]|| '''[[Auristics]]''' <br /> An Aurist can read auras emanating from people and objects to learn a great deal about them.
| [[File:Auristics.jpg|75px]]|| '''[[Auristics]]''' <br /> An Aurist can read auras emanating from people and objects to learn a great deal about them.
|-
|-
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| || '''[[Familiary]]''' <br /> The art of bonding with a powerful Familiar for support and companionship.
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| [[File:Familiary.jpg|75px]]|| '''[[Familiary]]''' <br /> The art of bonding with a powerful Familiar for support and companionship. '''Important Note:''' Familiary may '''NOT''' be taken as a Starting Skill.
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|-
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| || '''[[Hypnotism]]''' <br /> Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain.
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| [[File:Flux.jpg|75px]]|| '''[[Flux]]''' <br /> The Flux is manipulation of energy streams within the body to channel strength and speed where required.
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|-
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| || '''[[Illusion]]''' <br /> The craft of making things seem different from what they really are.
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| [[File:Hypnotism.jpg|75px]]|| '''[[Hypnotism]]''' <br /> Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain.
|-
|-
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| [[File:Leeching.jpg|75px]]|| '''[[Leeching]]''' <br /> Take from another - life, memories, abilities - and give to yourself, but do not yield to greed.
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| [[File:Leeching.jpg|75px]]|| '''[[Leeching]]''' <br /> The Leecher absorbs magic from other wizards and spells to fuel his own, at the cost of poisoning himself.
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|-
| [[File:Morphing.jpg|75px]]|| '''[[Morphing]]''' <br /> An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change.
| [[File:Morphing.jpg|75px]]|| '''[[Morphing]]''' <br /> An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change.
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|-
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| || '''[[Projection]]''' <br /> Detaching his [[astral body]] from his physical one, the wizard can perform remote interactions and telekinesis.
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| [[File:Projection.jpg|75px]]|| '''[[Projection]]''' <br /> Detaching his [[astral body]] from his physical one, the wizard can perform remote interactions and telekinesis.
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|-
| [[File:Reimancy.jpg|75px]]|| '''[[Reimancy]]''' <br /> The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree.
| [[File:Reimancy.jpg|75px]]|| '''[[Reimancy]]''' <br /> The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree.
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|-
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| [[File:Shielding.png|75px]]|| '''[[Shielding]]''' <br /> Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons.
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|-
| [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes.
| [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes.
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|-
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| [[File:Voril.jpg|75px]]|| '''[[Vorilescence]]''' <br /> Vorilescence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will.
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{| class="ambox" style="margin-left:0px;margin-right:0px;width:100%;"
{| class="ambox" style="margin-left:0px;margin-right:0px;width:100%;"
|-
|-
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| || '''[[Alchemy]]''' <br /> The art of turning mundane elements into magical ones, playing with the very essence of things.
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| [[File:Alchemy.jpg|75px]]|| '''[[Alchemy]]''' <br /> The art of creating entirely new materials, playing with the very essence of things.
|-
|-
-
| || '''[[Animation]]''' <br /> Animation gives life and sentience to inert objects, making [[golem]]s and other automata possible.
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| [[File:Animation.jpg|75px]]|| '''[[Animation]]''' <br /> Animation gives life and sentience to inert objects, making [[golem]]s and other automata possible.
|-
|-
-
| || '''[[Glyphing]]''' <br /> The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls.
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| [[File:Glyphing.jpg|75px]]|| '''[[Glyphing]]''' <br /> The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls.
|-
|-
| [[File:Magecraft.jpg|75px]]|| '''[[Magecraft]]''' <br /> While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals.
| [[File:Magecraft.jpg|75px]]|| '''[[Magecraft]]''' <br /> While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals.
|-
|-
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| || '''[[Malediction]]''' <br /> Also called Hexing, this is the creation of a fetish acting as a substitute for someone to be cursed.
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| [[File:Malediction.jpg|75px]]|| '''[[Malediction]]''' <br /> Once called the Legacy, Malediction creates magical items out of the body parts and remains of powerful creatures.
|-
|-
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| || '''[[Spiritism]]''' <br /> A Spiritist deals with [[ghost]]s and [[undead]], acting as a medium and exorcist or harnessing their power for his own ends.  
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| [[File:Spiritism.jpg|75px]] || '''[[Spiritism]]''' <br /> A Spiritist deals with [[ghost]]s and [[undead]], acting as a medium and exorcist or harnessing their power for his own ends.  
|-
|-
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| || '''[[Summoning]]''' <br /> Summoners call upon the denizens of other dimensions to do their bidding... usually.
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| [[File:Summoning.jpg|75px]]|| '''[[Summoning]]''' <br /> Summoners call upon the denizens of other [[world]]s to do their bidding... usually.
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|-
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| [[File:Webbing.jpg|75px]] || '''[[Webbing]]''' <br /> Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. '''Important Note:''' Only the [[Drykas]] may learn Webbing.
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{{:Gnosis list}}
{{:Gnosis list}}
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{{Navbox Magic}}
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==Lost Disciplines==
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'''Important Note:''' Lost Disciplines may '''NOT''' be taken as a Starting Skill.
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{| class="ambox" style="margin-left:0px;margin-right:0px;width:100%;"
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| [[File:Architectrix.jpg|75px]]|| '''[[Architectrix]]''' <br /> Architectrix is a discipline of [[world magic]] that breaths a piece of the mage’s life force and the life force of another Architectrix structure into a physical structure and gives that structure full and unquestionable life.
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|-
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| [[File:Dominion.jpg|75px]]|| '''[[Dominion]]''' <br /> Dominion is a discipline of [[world magic]] that links space in the physical world to space in the [[Ukalas]], the metaphysical domain of the gods.
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|-
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| [[File:Pathfinderdarkwood.jpg|75px]]|| '''[[Pathfinding]]''' <br /> Pathfinding is a discipline of [[personal magic]] involving the ability to physically see the individual [[djed]] of a person, animal or item and track that remnant djed trail through all kinds of environments.
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| [[File:Static.png|75px]] || '''[[Static]]''' <br /> Static is a [[Gnosis|Divine Magic]] that grants its practitioners the ability to scramble, mute and corrupt communication (including transmission of power) from The Gods to their [[Gnosis|marked followers]].
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|-
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| [[File:Linkage.jpg|75px]] || '''[[Linkage]]''' <br /> Linkage is a discipline of [[personal magic]] that involves the linking of djed between one or more mages to augment and increase the amount, type, scope, and scale of the wielder's djed to perform abilities beyond their normal capacity as mages.
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{{Navbox Magic}} [[Category:Lists]]

Current revision as of 03:36, 4 May 2022

Image:Scroll2.png "I like my magic black, just like my robe."
- Motto of the Reformers at the Martial Wizard Society in Suvan

This article contains a comprehensive magic list.

Contents

Personal magic

Auristics
An Aurist can read auras emanating from people and objects to learn a great deal about them.
Familiary
The art of bonding with a powerful Familiar for support and companionship. Important Note: Familiary may NOT be taken as a Starting Skill.
Flux
The Flux is manipulation of energy streams within the body to channel strength and speed where required.
Hypnotism
Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain.
Leeching
The Leecher absorbs magic from other wizards and spells to fuel his own, at the cost of poisoning himself.
Morphing
An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change.
Projection
Detaching his astral body from his physical one, the wizard can perform remote interactions and telekinesis.
Reimancy
The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree.
Shielding
Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons.
Voiding
Voiding allows the wizard to create blackhole-like portals to the Void, a dimension of emptiness, for a number of purposes.
Vorilescence
Vorilescence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will.

World magic

Alchemy
The art of creating entirely new materials, playing with the very essence of things.
Animation
Animation gives life and sentience to inert objects, making golems and other automata possible.
Glyphing
The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls.
Magecraft
While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals.
Malediction
Once called the Legacy, Malediction creates magical items out of the body parts and remains of powerful creatures.
Spiritism
A Spiritist deals with ghosts and undead, acting as a medium and exorcist or harnessing their power for his own ends.
Summoning
Summoners call upon the denizens of other worlds to do their bidding... usually.
Webbing
Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. Important Note: Only the Drykas may learn Webbing.

Gnosis (Divine magic)

Akarni
The Gnosis of Zintila which grants the follower the ability to manipulate skyglass and create things from its substance.
Audius
The Gnosis of Rhaus which grants the follower the ability to manipulate sound in various ways.
Azenth
The Gnosis of Ivak which is the ability to work with fire, magma, and emotions.
Chaon
The Gnosis of Rhysol which is the ability to lay corruptive curses upon people and objects.
Blight
The Gnosis of Vayt which involves the spreading of disease and decay.
Cordas
The Gnosis of Sagallius in which the followers are able to manipulate people and objects like puppeteers.
Cultivation
The Gnosis of Bala in which the follower can aid in the ripening of plants.
Divination
The Gnosis of Avalis in which the follower can view the past, present, and future.
Dreamwalking
The Gnosis of Nysel in which the followers can view and manipulate dreams and the dream world.
Ennervism
The Gnosis of Yahal in which a follower can cleanse, protect against and smite that which would devote itself to corruption and defilement.
Evantia
The Gnosis of Wysar in which the follower can anticipate the movements of an opponent in battle.
Eiyon
The Gnosis of Dira in which the followers enjoy enhanced senses toward death as well as the ability to slay the living.
Graphomancy
The Gnosis of Qalaya which is still in development.
Hapchance
The Gnosis of Kelwyn in which the follower can create a random, miraculous occurrence.
Healing
The Gnosis of Rak'keli in which the follower can heal various ailments including physical and mental disorders.
Illusionism
The Gnosis of Ionu in which the follower can create complex illusions.
Inavalti
The Gnosis of Syna in which the follower can view at a distance objects and people touched by sunlight.
Izentor
The Gnosis of Izurdin in which the follower can impart bits of one's own soul into objects of their own creation.
Krivas
The Gnosis of Ssena in which the follower gain the ability to manipulate Fear.
Lykata
The Gnosis of Eyris in which the follower can gain information via touch from an object.
Luminance
The Gnosis of Priskil in which the follower can shape light for both offense and defense.
Ice Reaving
The Gnosis of Morwen in which grants the follower the ability to manipulate ice.
Mele
The Gnosis of Semele in which the follower can shape and tap the power of stones which is still in development.
Minting
The Gnosis of Xyna in which the follower gains heightened senses to economy, business, and trade, also the ability to manipulate them.
Night Stalking
The Gnosis of Akajia in which grants the follower nightvision and the ability to reveal secrets.
Oceanus
The Gnosis of Laviku which grants the follower the ability to manipulate tides and ocean currents - still in development.
Omaru
The Gnosis of Ovek in which grants the follower the ability to count cards, know odds, and understand gambling - still in development.
Phylonura
The Gnosis of Caiyha which involves communication and direction of plant and animals.
Prowess
The Gnosis of Myri which grants battle prowess, greater weapon accuracy, greater speed, strength, and endurance.
Raindancing
The Gnosis of Makutsi in which the follower can cause the weather to change and rain to fall.
Ranuri
The Gnosis of Nikali in which the follower is able to identify and provide for the needs of a partner.
Returning
The Gnosis of Uldr in which the follower can create unlife.
Severing
The Gnosis of Gnora in which the follower can dampen and eventually overcome pain, hunger and emotion.
Silakrov
The Gnosis of Viratas in which the follower can gain information and healing through blood.
Stormwarden
The Gnosis of Zulrav in which the follower can control the weather.
Telepathy
The Gnosis of Leth in which the follower gains the ability to communicate across vast distances and speak directly into the minds of others.
Treavery
The Gnosis of Tanroa in which the follower can manipulate time through water.
Truthism
The Gnosis of Tyveth which grants the follower the ability to know truth in spoken and written words - still in development.
Vexation
The Gnosis of Krysus which grants the follower the ability to transfer pain.
Vitalization
The Gnosis of Kihala in which the follower can grant and restore life.
Yshulis
The Gnosis of Yshul which grants the follower the ability to see the economic and social value in things - still in development.

Complete List Forthcoming. Also, a sample template for Gnosis Skills can be found at the Dummy Gnosis link.


Lost Disciplines

Important Note: Lost Disciplines may NOT be taken as a Starting Skill.

Architectrix
Architectrix is a discipline of world magic that breaths a piece of the mage’s life force and the life force of another Architectrix structure into a physical structure and gives that structure full and unquestionable life.
Dominion
Dominion is a discipline of world magic that links space in the physical world to space in the Ukalas, the metaphysical domain of the gods.
Pathfinding
Pathfinding is a discipline of personal magic involving the ability to physically see the individual djed of a person, animal or item and track that remnant djed trail through all kinds of environments.
Static
Static is a Divine Magic that grants its practitioners the ability to scramble, mute and corrupt communication (including transmission of power) from The Gods to their marked followers.
Linkage
Linkage is a discipline of personal magic that involves the linking of djed between one or more mages to augment and increase the amount, type, scope, and scale of the wielder's djed to perform abilities beyond their normal capacity as mages.
Part of a series of articles on Magic
Concepts Magic · Magic list · Djed · Personal magic · Gnosis · World magic · Djedline · Arcanology
Personal magic Auristics · Familiary · Flux · Hypnotism · Leeching · Morphing · Projection · Reimancy · Voiding · Shielding · Vorilescence
Gnosis Gnosis · Gnosis list· Gnosis Marks · Religion
World magic Alchemy · Animation · Glyphing · Magecraft · Malediction · Summoning · Spiritism · Webbing
Magic in Society Magic institutions · Magic factions · Famous wizards
Lost Disciplines Architectrix · Dominion · Pathfinding · Static · Sensing · Florabundance · Linkage
Other Antimagic · Paramagic · Wizard psychology