Magic list
From Mizahar Lore
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| [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes. | | [[File:Voiding.jpg|75px]]|| '''[[Voiding]]''' <br /> Voiding allows the wizard to create blackhole-like portals to the [[Void]], a [[dimension]] of emptiness, for a number of purposes. | ||
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+ | | [[File:Voril.jpg|75px]]|| '''[[Vorilesence]]''' <br /> Vorilesence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will. | ||
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Revision as of 15:46, 4 April 2021
"I like my magic black, just like my robe." - Motto of the Reformers at the Martial Wizard Society in Suvan |
This article contains a comprehensive magic list.
Contents |
Personal magic
Auristics An Aurist can read auras emanating from people and objects to learn a great deal about them. | |
Familiary The art of bonding with a powerful Familiar for support and companionship. Important Note: Familiary may NOT be taken as a Starting Skill. | |
Flux The Flux is manipulation of energy streams within the body to channel strength and speed where required. | |
Hypnotism Charm and persuasion, as well as toying with others' emotions, are the Hypnotist's domain. | |
Leeching The Leecher absorbs magic from other wizards and spells to fuel his own, at the cost of poisoning himself. | |
Morphing An ancient discipline that transforms the user's body. The more skilled the wizard, the more radical the change. | |
Projection Detaching his astral body from his physical one, the wizard can perform remote interactions and telekinesis. | |
Reimancy The user can expel the four elements - Fire, Water, Earth and Air - from his body and control them to a degree. | |
Shielding Shielding allows the wizard to create a barrier around people, places and things which ward against magic and weapons. | |
Voiding Voiding allows the wizard to create blackhole-like portals to the Void, a dimension of emptiness, for a number of purposes. | |
Vorilesence Vorilesence allows a wizard to form a bond between themeslves and their weapons, manipulating them at will. |
World magic
Alchemy The art of creating entirely new materials, playing with the very essence of things. | |
Animation Animation gives life and sentience to inert objects, making golems and other automata possible. | |
Glyphing The study of runes that, while possessing no specific power, can channel and modify other magic, for example as scrolls. | |
Magecraft While demanding great resources, Magecraft is the source of the most powerful items ever forged by mortals. | |
Malediction Once called the Legacy, Malediction creates magical items out of the body parts and remains of powerful creatures. | |
Spiritism A Spiritist deals with ghosts and undead, acting as a medium and exorcist or harnessing their power for his own ends. | |
Summoning Summoners call upon the denizens of other worlds to do their bidding... usually. | |
Webbing Webbing allows wizards to spin networks of Djed strands over large areas for detection, communication and more. Important Note: Only the Drykas may learn Webbing. |
Gnosis (Divine magic)
Akarni The Gnosis of Zintila which grants the follower the ability to manipulate skyglass and create things from its substance. | |
Audius The Gnosis of Rhaus which grants the follower the ability to manipulate sound in various ways. | |
Azenth The Gnosis of Ivak which is the ability to work with fire, magma, and emotions. | |
Chaon The Gnosis of Rhysol which is the ability to lay corruptive curses upon people and objects. | |
Blight The Gnosis of Vayt which involves the spreading of disease and decay. | |
Cordas The Gnosis of Sagallius in which the followers are able to manipulate people and objects like puppeteers. | |
Cultivation The Gnosis of Bala in which the follower can aid in the ripening of plants. | |
Divination The Gnosis of Avalis in which the follower can view the past, present, and future. | |
Dreamwalking The Gnosis of Nysel in which the followers can view and manipulate dreams and the dream world. | |
Ennervism The Gnosis of Yahal in which a follower can cleanse, protect against and smite that which would devote itself to corruption and defilement. | |
Evantia The Gnosis of Wysar in which the follower can anticipate the movements of an opponent in battle. | |
Eiyon The Gnosis of Dira in which the followers enjoy enhanced senses toward death as well as the ability to slay the living. | |
Graphomancy The Gnosis of Qalaya which is still in development. | |
Hapchance The Gnosis of Kelwyn in which the follower can create a random, miraculous occurrence. | |
Healing The Gnosis of Rak'keli in which the follower can heal various ailments including physical and mental disorders. | |
Illusionism The Gnosis of Ionu in which the follower can create complex illusions. | |
Inavalti The Gnosis of Syna in which the follower can view at a distance objects and people touched by sunlight. | |
Izentor The Gnosis of Izurdin in which the follower can impart bits of one's own soul into objects of their own creation. | |
Krivas The Gnosis of Ssena in which the follower gain the ability to manipulate Fear. | |
Lykata The Gnosis of Eyris in which the follower can gain information via touch from an object. | |
Luminance The Gnosis of Priskil in which the follower can shape light for both offense and defense. | |
Ice Reaving The Gnosis of Morwen in which grants the follower the ability to manipulate ice. | |
Mele The Gnosis of Semele in which the follower can shape and tap the power of stones which is still in development. | |
Minting The Gnosis of Xyna in which the follower gains heightened senses to economy, business, and trade, also the ability to manipulate them. | |
Night Stalking The Gnosis of Akajia in which grants the follower nightvision and the ability to reveal secrets. | |
Oceanus The Gnosis of Laviku which grants the follower the ability to manipulate tides and ocean currents - still in development. | |
Omaru The Gnosis of Ovek in which grants the follower the ability to count cards, know odds, and understand gambling - still in development. | |
Phylonura The Gnosis of Caiyha which involves communication and direction of plant and animals. | |
Prowess The Gnosis of Myri which grants battle prowess, greater weapon accuracy, greater speed, strength, and endurance. | |
Raindancing The Gnosis of Makutsi in which the follower can cause the weather to change and rain to fall. | |
Ranuri The Gnosis of Nikali in which the follower is able to identify and provide for the needs of a partner. | |
Returning The Gnosis of Uldr in which the follower can create unlife. | |
Severing The Gnosis of Gnora in which the follower can dampen and eventually overcome pain, hunger and emotion. | |
Silakrov The Gnosis of Viratas in which the follower can gain information and healing through blood. | |
Stormwarden The Gnosis of Zulrav in which the follower can control the weather. | |
Telepathy The Gnosis of Leth in which the follower gains the ability to communicate across vast distances and speak directly into the minds of others. | |
Treavery The Gnosis of Tanroa in which the follower can manipulate time through water. | |
Truthism The Gnosis of Tyveth which grants the follower the ability to know truth in spoken and written words - still in development. | |
Vexation The Gnosis of Krysus which grants the follower the ability to transfer pain. | |
Vitalization The Gnosis of Kihala in which the follower can grant and restore life. | |
Yshulis The Gnosis of Yshul which grants the follower the ability to see the economic and social value in things - still in development. |
Complete List Forthcoming. Also, a sample template for Gnosis Skills can be found at the Dummy Gnosis link.
Lost Disciplines
Important Note: Lost Disciplines may NOT be taken as a Starting Skill.
Architectrix Architectrix is a discipline of world magic that breaths a piece of the mage’s life force and the life force of another Architectrix structure into a physical structure and gives that structure full and unquestionable life. | |
Dominion Dominion is a discipline of world magic that links space in the physical world to space in the Ukalas, the metaphysical domain of the gods. | |
Pathfinding Pathfinding is a discipline of personal magic involving the ability to physically see the individual djed of a person, animal or item and track that remnant djed trail through all kinds of environments. | |
Static Static is a Divine Magic that grants its practitioners the ability to scramble, mute and corrupt communication (including transmission of power) from The Gods to their marked followers. |
Part of a series of articles on Magic | |
Concepts | Magic · Magic list · Djed · Personal magic · Gnosis · World magic · Djedline · Arcanology |
Personal magic | Auristics · Familiary · Flux · Hypnotism · Leeching · Morphing · Projection · Reimancy · Voiding · Shielding · Vorilescence |
Gnosis | Gnosis · Gnosis list· Gnosis Marks · Religion |
World magic | Alchemy · Animation · Glyphing · Magecraft · Malediction · Summoning · Spiritism · Webbing |
Magic in Society | Magic institutions · Magic factions · Famous wizards |
Lost Disciplines | Architectrix · Dominion · Pathfinding · Static · Sensing · Florabundance · Linkage |
Other | Antimagic · Paramagic · Wizard psychology |