Rujaro
From Mizahar Lore
Contents |
Overview: The Rujaro
The Rujaro is a secretive group in Kenash made up of largely run-away slaves, but also a few sympathizers. They are a small group of skilled people who live in the swamp and cause anarchy and chaos amongst the Dynasty. Their leader, Jarrick, a human former slave with a mission for complete and total annihilation of the Dynasties.
History
Jarrick was a young man raised in Syliras with his friend Darius. Darius had wild ideas, and one of them was that they were going to leave Syliras and become traders. Unfortunately neither young men were particularly skilled at trading and found themselves broke, hungry, and desperate in Kenash. Due to their lack of funds or any means to support themselves the Magistrate waived their thirty day grace period and immediately sold them into slavery. The house Radacke purchased Jarrick, while Darius went to house Draer.
Radacke were known for their particularly cruel breaking of slaves, and they spared no grief for Jarrick who resisted their attempts. For two years Jarrick basically lived in their breaking ground until one day he saw a chance to escape and he did. It is then that he hatched a plot to seek his vengeance on the Dynasties.
Goals
The Rujaro was founded by a runaway slave by the name of Jarrick. It is an organization that has two goals. The first and most prevalent goal is to make life hard for Dynasty families, ultimately Jarrick wants nothing more than to destroy these families but he is pragmatic enough to know that is largely unattainable unless something changes. So he contents himself with causing mischief. He has been known to attack caravans that have goods coming into Kenash, and leaving Kenash to try and hack at the income of Dynasties. He has no compulsion against killing, and while most Dynasty brats do not wander into his domain -the swamp proper- he has had chances to kill one or two in the past.
The second goal of the Rujaro is to help slaves who have managed to shed their Master's chains. Most of the time this is by helping them cross safely through the swamps to away from Kenash. Using a Drykas slave who Jarrick himself helped escape, he set up a network with the Drykas Horse clans. The Rujaro spirits women and children run aways to Endrykas using these Drykas contacts. Jarrick doesn't know how they know when there is a group of slaves entering the Sea of Grasses, his Drykas Rujaro refused to reveal that information no matter what Jarrick said, but they did. Often they took the elderly as well, because typically the only elderly slaves that escaped were brought by their younger family. It is widely believed that all Runaway slaves become Rujaro, particularly since runaways who are caught are put to death quickly; however this is far from the truth. Jarrick's goals would not be helped by having a band of raggedy slaves. No, the Rujaro is more than that, it is a network of individuals who have the skills to accomplish his goals.
The Rujaro are unique as because they have a death warrant if they are discovered. Most of the Rujaro live out in the swamps and are known to be runaways so they can’t simply go into Kenash proper to buy supplies. However they make frequent raids upon Dynasty homes, caravans, and even freeborn belongings are not safe. Jarrick ‘pays’ the Rujaro by selling the goods obtained from these raids to merchants traveling close to Kenash in the Sea of Grass. Most of the Rujaro’s cash go back into their living, however some squirrel it back for when they can leave the swamps and live in a city where they were not marked for death.
Levels in the Rujaro
Jarrick is a meticulous leader, even when he is running a highly dangerous outlaw gang of vigilante’s. This is reflected in the tightly organized branches of his operation. The branches, all of whom report to Jarrick, are as follows:
The Qintal: The leaders, As of now there are two people who are able to call shots without first getting permission.Jarrick's friend from Syliras Tomel is a second, and Jerasia a female slave from the Den is the third. These three people are on top, Tomel and Jerasia take orders from Jarrick but are fully within their power to give orders in his stead and make decisions that need to be made.
The Bulishan: These are the workers of the group. These are the people who do the bulk of the physical work of hitting Caravans, going on Raids, and doing menial labor that is required in a camp in the Swamps.
The Amelgor: These are those who are tasked to defend the camp and the Rujaro in and of itself. These are the ones that will be the most likely to kill someone if they come too close to the encampment. They rare leave the swamps, for these are usually the people that are most suited for this sort of work and as such tend to not play nice with others.
The Roonitza: These are highly stealthy people who are the scouts for the Rujaro. These people are the ones that stake out the caravans, the Dynasty homes, or the Dynasty brat if there is a specific personal target. These are the ones that also are the less likely to be pinpointed if they step into the city for a quick information retrieval. As such Jarrick prizes this branch well. The Roonitza are the ones that deal mostly with the Kaziu.
Kaziu- The severed ones. These are people of the Rujaro who live and work inside Kenash proper daily. These are strategically set ‘spies’ that gather information to pass to the Roonitza’s. They can be freeborn or even slaves. Typically speaking new Rujaro start off as Kaziu, leaving this position when people begin to suspect or if they are forced out due to being a slave and being removed from a position of information. This is not necessary, but it is typical. It is necessary that Rujaro spend a time in the Almelgo as they work on their skills to go on to either being a Roonitza or Bulishan.
Skill Requirements/Wages
Jarrick cannot afford to let just anyone into his organization. Each branch has a skill set that the prospective members must demonstrate in order to not be simply escorted to the edge of the swamps. Below skills required and how Jarrick rewards them.:
The Qintal: 76+ of Wilderness survival, 51+ Weapon, 30+ Leadership, +30 Strategy. Living expenses of 45 gm per season with good food, plus Loot worth a total of 405 GMs
The Roonitza: +50 Stealth, +30 Wilderness survival, +20 disguise, +20 weapon, Living expenses of 45 gm per season with good food, plus Loot worth a total of 315 GMs.
The Amelgo: +50 weapon, +30 intimidation, 30 Wilderness survival, +50 Observation. Living expenses of 45 gm per season with good food, plus Loot worth 225 GM's.
The Bulishan: +15 wilderness survival, +15 weapon, +15 stealth 6 Gm per day Living expenses of 45 gm per season with good food, plus Loot worth 130 GM's.
Kaziu: +15 subterfuge, +10 Wilderness survival, +10 disguise. Living expenses of 45 gm per season (if slave then this is added to their loot since their owners take care of their living expenses) and Loot worth 130 GM's.
Requirements to become Rujaro OOCly
- 1 There can be only 10 PC Rujaro in Kenash at this time. If you want your PC to be Rujaro you must consult with a story teller.
- 2 You must have the required skill levels to start.
- 3 You must be active.If a season goes by and you have not been active actions will be taken to remove you from Rujaro. With it being limited it is not fair for inactive PC's to hold a spot. Basically if you fail to do your job threads before the seasons end (no placeholding and writing at leisure).
- 4 must do at least 2 raids, and 1 specialized threads for wages to be awarded. The specialized threads are if you are Roonitza you must bring back information in a thread. If your Almego you must defend the camp. The raids are completed by all level Rujaro.