From Mizahar Lore
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| '''Herbalism''' is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. | | '''Herbalism''' is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. |
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- | Herbalism is a skill that uses knowledge of medicinal property and other non-cooking related uses for plant life in Mizahar. There are many such things that herbs and other plants can be used for, the most common is medicine. However there are many other uses that do not involve cooking that herbalism would help with. For example the sap of a sugar tree is often used as an adhesive for when it dries, it is clear and hard. This would be useful in crafting, not particularly medicine but it is in fact, herbalism. | + | Herbalism is under development. |
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- | It is highly useful to have gardening skills if you are planning on seeking out herbalism as a serious set of skills you want to master. However it would be possibly to simply buy your ingredients, if very expensive and counter-productive to making a living. Medicine often goes hand in hand with herbalism for the majority of uses for plants other then cooking is medical in nature. Some suggested ways that your character can learn herbalism is : Mentoring, books, and experimentation. The last is highly suggested that you either purchase a slave to experiment on or forgo all together for the results could be drastic.
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| ==Prerequisites and Related Skills== | | ==Prerequisites and Related Skills== |
- | * [[Medicine]]
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- | * [[Gardening]]
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| ==Skill Progression== | | ==Skill Progression== |
Current revision as of 01:43, 7 January 2014
Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts.
Herbalism is under development.
Prerequisites and Related Skills
Skill Progression
Novice (1-25)
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| Novice level
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Competent (26-50)
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| Competent level
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Expert (51-75)
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| Expert level
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Master (76-100)
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| Master level
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