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Eyktol

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==Geography and Climate==
==Geography and Climate==
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Eyktol is overwhelmingly desert with scarce patches of green scrub and low scrawny trees. Cacti are very rare and found only along the northern border. Eyktol is rockier near its edges with large redstone formations and caves in the northwest, testaments to ancient rivers run dry. The center of Eyktol is vast rolling dunes of white and gold sand. In this barren heart, the land's memory of the rivers that once flowed through it are mostly erased.
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[[File:Eyktol1.jpg|center|frame| A land both barren and breathtaking.]]
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The cities, [[Ahnatep]] and [[Yahebah]] jealously encircle profitable springs and oases, which enables them to maintain limited agriculture. The remaining city, [[Hai]], and the abandoned village, [[Eloab]], are considered too dangerous for perpetual residence, but both boast the presence of a well. Reaching the well in Hai requires subterranean climbs and battles with Eypharian Jackals and cunning desert wolves, but in Eloab the well is guarded by more spectral forces.
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Eyktol is overwhelmingly desert with scarce patches of green scrub and low scrawny trees. Cacti are rare and found mostly along the northern border. Crawling variations of cacti are sometimes hidden in the shade of stones or greater plants. Eyktol is rockier near its edges with large redstone formations and caves in the northwest, testaments to ancient rivers run dry. The center of Eyktol is vast rolling dunes of white and gold sand, broken only by a single miraculous keerdash grove. In this barren heart, the land's memory of the rivers that once flowed through it are mostly erased.
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The coastal cities, [[Ahnatep]] and [[Wadrass]] jealously encircle profitable springs and oases, which enables them to maintain limited agriculture, and the sea and estuaries provide additional resources. A subterranean Dhani nest exists near Ahnatep, connected by a long tunnel. The remaining city, [[Hai]], and the abandoned village, [[Eloab]], boast the presence of wells. However, the danger both cities pose are usually not worth the benefits of fresh water.
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Hai is isolated and subterranean with only one known entrance and exit, fiercely guarded by a contingent of Yahalmen or Eypharian Jackals. It has become a prison city for the worst criminals and a "leper" colony for those beyond hope. Reaching the well in Hai requires subterranean climbs and battles with wild beasts, not to mention the diseased, gnosis cursed hoarde and host of criminals. In Eloab the well is guarded by more spectral forces.
Weather in Eyktol is a monster on its own. Apart from blistering heat in the day and piercing cold in the evening, the desert sand is often churned by harsh winds and small cyclones. Unwary travelers risk blindness and their skin being worn away if unguarded. Eyktoli people call these harsh winds "Hika-[[Zulrav]]", or Hikzu, which is Shiber for "Zulrav's spit".
Weather in Eyktol is a monster on its own. Apart from blistering heat in the day and piercing cold in the evening, the desert sand is often churned by harsh winds and small cyclones. Unwary travelers risk blindness and their skin being worn away if unguarded. Eyktoli people call these harsh winds "Hika-[[Zulrav]]", or Hikzu, which is Shiber for "Zulrav's spit".
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==Pre-Valterrian Eyktol==
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Before the Valterrian, Eyktol was a largely arid climate, but it was not so inhospitable to life as it is now. A great river flowed from the northwest breaking into six arms and smaller streams as it passed through Eyktol. Civilizations followed the course of the rivers and yearly flooding provided arable land for agriculture.
 +
 +
There were four grand Eypharian cities, a Chaktawe village, two Benshira cities, two Dhani nests and several villages belonging to now unknown human races. The Benshira and Chaktawe were still predominantly nomadic.
 +
 +
Politically, the BV region was peacefully annexed by Alahea and prominent figures were allowed to retain their titles in exchange for tribute and obeisance.
==Demographics and Politics==
==Demographics and Politics==
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Mostly wasteland with little water, "politics" is too cultured a word for how Eyktoli people divide scant resources. The strong, the clever and the unified comb the desert for water or fiercely guard fruitful land. The key to desert survival is the perpetual movement of most its people as Eyktoli springs dry and rise in season and flora and fauna shift with them.
Mostly wasteland with little water, "politics" is too cultured a word for how Eyktoli people divide scant resources. The strong, the clever and the unified comb the desert for water or fiercely guard fruitful land. The key to desert survival is the perpetual movement of most its people as Eyktoli springs dry and rise in season and flora and fauna shift with them.
-
Ahnatep and Yahebah are the only truly populated cities. The Eypharians have a stranglehold on the former, aided by the Dhani. An Eypharian ruler exists, as do a few noble families who jockey for the ruler's favor. The ruler maintains his position through a mix of force, cunning and divine blessing.  
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Ahnatep and Wadrass are the only truly populated cities. The Eypharians have a stranglehold on the former, aided by the Dhani. An Eypharian ruler or ''Pressor/ah'' exists, as do a few noble families who jockey for the ruler's favor. The ruler maintains his position through a mix of force, cunning and divine blessing. More practically, the Pressorah and the noble houses control necessary and tradable resources.
-
Yahebah is a smaller city with fewer resources, but the Benshiras who live there have little in-fighting. A Prophet mediates conflicts that cannot be solved amongst families. Discord would destroy their symbiotic culture, as they are too small in number to combat both the each other and the unforgiving desert.
+
Wadrass is a smaller city with fewer resources, but the Benshiras who live there have little in-fighting. A Prophet mediates conflicts that cannot be solved amongst families. Discord would destroy their symbiotic culture, as they are too small in number to combat both each other and the unforgiving desert.
-
Surviving and guarding what good ground and water can be found dominates Eyktoli peoples' time. Fortunately, this also curbs grand attacks between Yahebah and Ahanatep. Neither city could long sustain a war. Nomadic peoples, however, will barter and sometimes battle over watering holes and game.
+
Surviving and guarding what good ground and water can be found dominates Eyktoli peoples' time. Fortunately, this also curbs grand attacks between Wadrass and Ahanatep. Neither city could long sustain a war. Nomadic peoples, however, will barter and sometimes battle over watering holes and game.
==Native Peoples==
==Native Peoples==
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Eyktol hosts four different people groups who persevered after the Valterrian, though only two are indigenous.  
Eyktol hosts four different people groups who persevered after the Valterrian, though only two are indigenous.  
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The indigenous people are the [[Eypharian]]s and [[Chaktawe]]. While the [[Benshira Human]]s and Viper [[Dhani]] arrived a hundred or so years before the Valterrian.
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The indigenous people are the [[Eypharian]]s and [[Chaktawe]]. While the [[Benshira Human]]s arrived two hundred or so years before the Valterrian and Viper [[Dhani]] became prominent near a hundred years BV.
==Creatures of Note==
==Creatures of Note==
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See Also, [[Fauna of Eyktol]] and [[Eyktol Flora]]
Sand Rays
Sand Rays
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Bowbacked Goats
Bowbacked Goats
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Golden Wolves
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[[Tsana]]
[[Category:Region]]
[[Category:Region]]
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[[Category:Eyktol]]

Current revision as of 18:36, 8 September 2019


Contents

Geography and Climate

A land both barren and breathtaking.

Eyktol is overwhelmingly desert with scarce patches of green scrub and low scrawny trees. Cacti are rare and found mostly along the northern border. Crawling variations of cacti are sometimes hidden in the shade of stones or greater plants. Eyktol is rockier near its edges with large redstone formations and caves in the northwest, testaments to ancient rivers run dry. The center of Eyktol is vast rolling dunes of white and gold sand, broken only by a single miraculous keerdash grove. In this barren heart, the land's memory of the rivers that once flowed through it are mostly erased.

The coastal cities, Ahnatep and Wadrass jealously encircle profitable springs and oases, which enables them to maintain limited agriculture, and the sea and estuaries provide additional resources. A subterranean Dhani nest exists near Ahnatep, connected by a long tunnel. The remaining city, Hai, and the abandoned village, Eloab, boast the presence of wells. However, the danger both cities pose are usually not worth the benefits of fresh water.

Hai is isolated and subterranean with only one known entrance and exit, fiercely guarded by a contingent of Yahalmen or Eypharian Jackals. It has become a prison city for the worst criminals and a "leper" colony for those beyond hope. Reaching the well in Hai requires subterranean climbs and battles with wild beasts, not to mention the diseased, gnosis cursed hoarde and host of criminals. In Eloab the well is guarded by more spectral forces.

Weather in Eyktol is a monster on its own. Apart from blistering heat in the day and piercing cold in the evening, the desert sand is often churned by harsh winds and small cyclones. Unwary travelers risk blindness and their skin being worn away if unguarded. Eyktoli people call these harsh winds "Hika-Zulrav", or Hikzu, which is Shiber for "Zulrav's spit".

Pre-Valterrian Eyktol

Before the Valterrian, Eyktol was a largely arid climate, but it was not so inhospitable to life as it is now. A great river flowed from the northwest breaking into six arms and smaller streams as it passed through Eyktol. Civilizations followed the course of the rivers and yearly flooding provided arable land for agriculture.

There were four grand Eypharian cities, a Chaktawe village, two Benshira cities, two Dhani nests and several villages belonging to now unknown human races. The Benshira and Chaktawe were still predominantly nomadic.

Politically, the BV region was peacefully annexed by Alahea and prominent figures were allowed to retain their titles in exchange for tribute and obeisance.

Demographics and Politics

Mostly wasteland with little water, "politics" is too cultured a word for how Eyktoli people divide scant resources. The strong, the clever and the unified comb the desert for water or fiercely guard fruitful land. The key to desert survival is the perpetual movement of most its people as Eyktoli springs dry and rise in season and flora and fauna shift with them.

Ahnatep and Wadrass are the only truly populated cities. The Eypharians have a stranglehold on the former, aided by the Dhani. An Eypharian ruler or Pressor/ah exists, as do a few noble families who jockey for the ruler's favor. The ruler maintains his position through a mix of force, cunning and divine blessing. More practically, the Pressorah and the noble houses control necessary and tradable resources.

Wadrass is a smaller city with fewer resources, but the Benshiras who live there have little in-fighting. A Prophet mediates conflicts that cannot be solved amongst families. Discord would destroy their symbiotic culture, as they are too small in number to combat both each other and the unforgiving desert.

Surviving and guarding what good ground and water can be found dominates Eyktoli peoples' time. Fortunately, this also curbs grand attacks between Wadrass and Ahanatep. Neither city could long sustain a war. Nomadic peoples, however, will barter and sometimes battle over watering holes and game.

Native Peoples

Eyktol hosts four different people groups who persevered after the Valterrian, though only two are indigenous.

The indigenous people are the Eypharians and Chaktawe. While the Benshira Humans arrived two hundred or so years before the Valterrian and Viper Dhani became prominent near a hundred years BV.

Creatures of Note

See Also, Fauna of Eyktol and Eyktol Flora

Sand Rays

Desert Cows

Eypharian Jackals

Bowbacked Goats

Golden Wolves

Tsana