Spiritism
From Mizahar Lore
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- | '''Spiritism''' is an ancient branch of [[world magic]] that deals with [[ghost]]s and, at high levels, [[undead]]. Born as a shamanistic form of magic, it was developed by [[Alahea]]n wizards into an effective combat and support tool. A spiritist is a "medium" who can understand ghosts better than most, but he can also fight and enslave them if he knows how. He can withstand [[possession]] much better than a regular person, and actually turn it into a powerful symbiosis with the ghost. | + | '''Spiritism''' is an ancient branch of [[world magic]] that deals with [[ghost]]s and, at high levels, [[undead]]. Born as a shamanistic form of magic, it was developed by [[Alahea]]n wizards into an effective combat and support tool. A spiritist is a "medium" who can understand ghosts better than most, but he can also fight and enslave them if he knows how. He can withstand [[possession]] much better than a regular person, and actually turn it into a powerful symbiosis with the ghost. A Spiritist can summon ghosts and try to make them do his bidding, hiring them to defend him or carry out other tasks. They can generate [[Soulmist]], the substance that makes up a ghost's shroud - often from the Spiritist's own body. By dressing a ghost with Soulmist of their creation, the Spiritists can gift the ghost with more powers or replenish their strength. They can also damage ghosts by shredding their Soulmist with suitable tools, forcing them away and giving them great pain. |
==Overview== | ==Overview== | ||
Spiritists are a very old cadre of wizards, probably because unlike most world magic, their tools are simple to craft and use. Ghosts are a normal occurrence in Mizahar; people know they exist, and in many cases coexist, with the living. Ghosts are souls that extended their stay past death to take care of unfinished business, choosing not to reincarnate in the [[afterlife]]. Some ghosts, however, would do harm upon the living, and human wizards specialized in hunting them. This basic need led to the birth of Spiritism, though the discipline soon evolved past simple spiritual fighting as wizards realized that ghosts could make very convenient allies and servants. | Spiritists are a very old cadre of wizards, probably because unlike most world magic, their tools are simple to craft and use. Ghosts are a normal occurrence in Mizahar; people know they exist, and in many cases coexist, with the living. Ghosts are souls that extended their stay past death to take care of unfinished business, choosing not to reincarnate in the [[afterlife]]. Some ghosts, however, would do harm upon the living, and human wizards specialized in hunting them. This basic need led to the birth of Spiritism, though the discipline soon evolved past simple spiritual fighting as wizards realized that ghosts could make very convenient allies and servants. |
Revision as of 16:16, 31 October 2009
"Threatened with expulsion from the Academy if my grades did not improve, I finally took Spiritism I. I thought of the training ghosts as nothing more than an easy six credits. That was until I found out they had attended the same course in the last semester." - Vuld Shaik, "Magic and I" |
World magic | |
Full name | Spiritism |
---|---|
Availability | Throughout Mizahar |
Learned from | Users, books |
Key concept | Interacting with ghosts and, to a lesser degree, undead |
Uses | Combat, manipulation, various |
Risks | Death or worse |
Spiritism is an ancient branch of world magic that deals with ghosts and, at high levels, undead. Born as a shamanistic form of magic, it was developed by Alahean wizards into an effective combat and support tool. A spiritist is a "medium" who can understand ghosts better than most, but he can also fight and enslave them if he knows how. He can withstand possession much better than a regular person, and actually turn it into a powerful symbiosis with the ghost. A Spiritist can summon ghosts and try to make them do his bidding, hiring them to defend him or carry out other tasks. They can generate Soulmist, the substance that makes up a ghost's shroud - often from the Spiritist's own body. By dressing a ghost with Soulmist of their creation, the Spiritists can gift the ghost with more powers or replenish their strength. They can also damage ghosts by shredding their Soulmist with suitable tools, forcing them away and giving them great pain.
Overview
Spiritists are a very old cadre of wizards, probably because unlike most world magic, their tools are simple to craft and use. Ghosts are a normal occurrence in Mizahar; people know they exist, and in many cases coexist, with the living. Ghosts are souls that extended their stay past death to take care of unfinished business, choosing not to reincarnate in the afterlife. Some ghosts, however, would do harm upon the living, and human wizards specialized in hunting them. This basic need led to the birth of Spiritism, though the discipline soon evolved past simple spiritual fighting as wizards realized that ghosts could make very convenient allies and servants.