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Leeching

From Mizahar Lore

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(Created page with '{{Quote |text = "The self does not own itself. If you wish to be someone else, be prepared to trade yourself away." |author = From the Treval Codex}} {{Infobox Magic <!-- ...')
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{{Quote
 
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|text = "The self does not own itself. If you wish to be someone else, be prepared to trade yourself away."
 
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|author = From the [[Treval Codex]]}}
 
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{{Infobox Magic
{{Infobox Magic
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   <!-- Magic Category -->
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|availability    = Throughout Mizahar
|availability    = Throughout Mizahar
|learned          = Users, books
|learned          = Users, books
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|concept          = Stealing from another's soul and trading parts of it
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|concept          = Acquiring [[Djed]] from external sources for use in spellcasting
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|uses            = Acquisition of information, memories, skills and conditions
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|uses            = Letting the user cast more magic than otherwise possible
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|risks            = Various personality disorders, false memories, inevitable loss of self
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|risks            = Short- and long-term poisoining, physical and mental disorder, frailty
}}
}}
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'''Leeching''' is a discipline of [[personal magic]] that focuses on stealing small parts of another creature's soul and incorporating them into the user's own. When Leeching is successful, the loss and gain are permanent. While it has been likened to [[Hypnotism]] in that both can affect someone's mind and feelings, Leeching is in fact very different in that it literally digs holes into the victim's soul, taking away from them. This includes anything non-physical about the target, ranging from feelings to memories and skills, and even magical conditions placed upon them.
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'''Leeching''' is a discipline of [[personal magic]] that focuses on rapidly acquiring [[Djed]] for use in other personal magic. If he can replenish his Djed, a Leecher can cast more magic than a regular wizard before yielding to [[overgiving]]. Leeching can absorb Djed from mostly anything: the environment, living creatures, and especially fellow wizards. At high levels, they can even absorb other personal magic cast in the area to replenish themselves. However, Leeching has a terrible price that made it a restricted form of [[magic]] before the [[Valterrian]]: the Djed gained in this unnatural way is hardly pure or refined. It is, in fact, toxic to the user. Every time the Leecher employs his powers, he is willingly poisoning himself.
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==History==
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Leeching has always been considered a dark form of magic, even though it is really no more amoral than any other personal magic. Perhaps, what gives it such a gloomy reputation is the fact that it damages both the user and his target. What is certain is that Leeching was discovered shortly after the invention of writing, though rudimentary forms might be even more ancient. In [[Alahea]], it took a special government license to practice Leeching (just like [[Summoning]]), fearing the long-term poisoning effects. In [[Suvan]], on the other hand, Leeching was common among battle wizards, who were taught to use it on their dying comrades in battle to make them useful until the end.
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==How it works==
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Creatures absorb Djed, the essence of the mortal world giving form and identity to everything that is real, naturally through food and drink. A part of that Djed can be spent doing personal magic, but spending more than this amount can lead to overgiving, a state in which the organism is deprived of its very building blocks. It is quite natural that some wizards would seek a way around the system, no matter the cost. Leeching does exactly this; it replaces the lost Djed with a hastily gathered surrogate coming from another source. This Djed is alien to the body, and not particularly good for spellcasting, either, but Leechers know that every little bit helps.
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Leeching is the polar opposite of [[Reimancy]], and the two are the hardest disciplines to mix; while Reimancy is about expelling one's essence from the body, Leeching is about driving it into the body. This is accomplished through physical contact; Djed enters the body through the skin or any opening available. The requirement for touch cannot be avoided; the user needs to make contact with the thing he wants to draw from. He has to focus on consuming the target, inducing its energies to flow into him.
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The amount of Djed acquired in this way depends on the source. One can draw Djed from a rock, but the net gain would be laughable. Leeching in general has two modes of operation: an unfocused one, in which the Leecher keeps his whole body open and absorbs from the environment, and a focused one, which steals from a specific source that is being touched. Unfocused mode is by far the slower of the two, unless there is a sizeable amount of magical energies in the area. When this is not the case, it will provide a modest boost that is only noticeable after a period of time. Focused mode is much faster, and definitely more intense as well, if the source has enough Djed to donate. The source is typically a live creature or an item charged with any form of magic, which they suck dry eventually. It also damages the Leecher much faster.
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In general, master Leechers are physically very frail. Practitioners are of a sickly disposition that only gets worse as one's rank increases. Even counter-measures such as [[Healing]] cannot bring them back to health because their condition is not anomalous; it is the normal default state for them, their very essence. If they do not have a stable body, such as the [[Nuit]], they burn through their bodies at appalling speeds, never synchronizing well with any of them. They become entirely dependent on their lengthened magical abilities for defense.
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WIP
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There is one, major drawback to Leeching. The [[soul]]s of mortals cannot be artificially shrunk or expanded; in order to gain something, the user needs to give something of himself back to the victim of Leeching. While the trade is usually biased towards the Leecher, it must still involve the same amount of material. To gain a thought, a thought is given away. A memory for a memory, a skill for a skill. Control over what is gained (and lost) improves with skill, but there is always a chance that something important will be sacrificed. The Leecher is prepared to gamble himself away, knowing well that he may not be able to recover what is lost, since he will not remember what it was in the first place.
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==Initiation==
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Initiation into Leeching is the most brutal among the known forms of personal magic. The prospective user is quite simply sucked dry of any amount of usable Djed, almost to the point of death. Given the amount to be absorbed, initiation can easily last hours, which the wizard will usually remember as among the worst of his life.

Revision as of 19:48, 4 January 2010

Leeching
Personal magic
Full nameLeeching
AvailabilityThroughout Mizahar
Learned fromUsers, books
Key conceptAcquiring Djed from external sources for use in spellcasting
UsesLetting the user cast more magic than otherwise possible
RisksShort- and long-term poisoining, physical and mental disorder, frailty


Leeching is a discipline of personal magic that focuses on rapidly acquiring Djed for use in other personal magic. If he can replenish his Djed, a Leecher can cast more magic than a regular wizard before yielding to overgiving. Leeching can absorb Djed from mostly anything: the environment, living creatures, and especially fellow wizards. At high levels, they can even absorb other personal magic cast in the area to replenish themselves. However, Leeching has a terrible price that made it a restricted form of magic before the Valterrian: the Djed gained in this unnatural way is hardly pure or refined. It is, in fact, toxic to the user. Every time the Leecher employs his powers, he is willingly poisoning himself.

History

Leeching has always been considered a dark form of magic, even though it is really no more amoral than any other personal magic. Perhaps, what gives it such a gloomy reputation is the fact that it damages both the user and his target. What is certain is that Leeching was discovered shortly after the invention of writing, though rudimentary forms might be even more ancient. In Alahea, it took a special government license to practice Leeching (just like Summoning), fearing the long-term poisoning effects. In Suvan, on the other hand, Leeching was common among battle wizards, who were taught to use it on their dying comrades in battle to make them useful until the end.

How it works

Creatures absorb Djed, the essence of the mortal world giving form and identity to everything that is real, naturally through food and drink. A part of that Djed can be spent doing personal magic, but spending more than this amount can lead to overgiving, a state in which the organism is deprived of its very building blocks. It is quite natural that some wizards would seek a way around the system, no matter the cost. Leeching does exactly this; it replaces the lost Djed with a hastily gathered surrogate coming from another source. This Djed is alien to the body, and not particularly good for spellcasting, either, but Leechers know that every little bit helps.

Leeching is the polar opposite of Reimancy, and the two are the hardest disciplines to mix; while Reimancy is about expelling one's essence from the body, Leeching is about driving it into the body. This is accomplished through physical contact; Djed enters the body through the skin or any opening available. The requirement for touch cannot be avoided; the user needs to make contact with the thing he wants to draw from. He has to focus on consuming the target, inducing its energies to flow into him.

The amount of Djed acquired in this way depends on the source. One can draw Djed from a rock, but the net gain would be laughable. Leeching in general has two modes of operation: an unfocused one, in which the Leecher keeps his whole body open and absorbs from the environment, and a focused one, which steals from a specific source that is being touched. Unfocused mode is by far the slower of the two, unless there is a sizeable amount of magical energies in the area. When this is not the case, it will provide a modest boost that is only noticeable after a period of time. Focused mode is much faster, and definitely more intense as well, if the source has enough Djed to donate. The source is typically a live creature or an item charged with any form of magic, which they suck dry eventually. It also damages the Leecher much faster.

In general, master Leechers are physically very frail. Practitioners are of a sickly disposition that only gets worse as one's rank increases. Even counter-measures such as Healing cannot bring them back to health because their condition is not anomalous; it is the normal default state for them, their very essence. If they do not have a stable body, such as the Nuit, they burn through their bodies at appalling speeds, never synchronizing well with any of them. They become entirely dependent on their lengthened magical abilities for defense.

WIP

Initiation

Initiation into Leeching is the most brutal among the known forms of personal magic. The prospective user is quite simply sucked dry of any amount of usable Djed, almost to the point of death. Given the amount to be absorbed, initiation can easily last hours, which the wizard will usually remember as among the worst of his life.