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Treavery

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(Mark Progression)
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In addition to the loss of specific memories, the details of their past prior to the mark are watery. For example, they can recall their mother generally, but not her favorite color or the dress she always wore. Occasionally, they may also lose small portions of time from the present, a bell here, twenty chimes there. Where they go in those missing moments is a mystery.
In addition to the loss of specific memories, the details of their past prior to the mark are watery. For example, they can recall their mother generally, but not her favorite color or the dress she always wore. Occasionally, they may also lose small portions of time from the present, a bell here, twenty chimes there. Where they go in those missing moments is a mystery.
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At this stage, more of their hair whitens and the color of their eyes dim.
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At this stage, more of their hair whitens and the color of their eyes dim. Whenever they cry, the tears are a pearly white.
| mark3 = Priestess or Priest:
| mark3 = Priestess or Priest:
 +
Adversary:  In addition to the above afflictions, an adversary of Tanroa begins to confuse the past with the present. They exist in a dreamy world where cause and effect are disconnected and the timeline of their relationships are incoherent.  
Adversary:  In addition to the above afflictions, an adversary of Tanroa begins to confuse the past with the present. They exist in a dreamy world where cause and effect are disconnected and the timeline of their relationships are incoherent.  
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And a second paragraph.
And a second paragraph.
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 +
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Nemesis:  Those with four negative gnosis marks are unmoored from their lives and sense of time.
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They are unable to create new conceptions of time or crystallize new memories. Everything exists in the instant; they are constantly recreating themselves and those around them to fit within their broken idea of the world.
 +
 +
Who they are is limited to what idea they can manufacture of themselves in the very moment. They are reduced to creatures led entirely by impulse and shaped by fragments of thought.
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On good days, stunted memories of the years before their fourth mark become their present. Sadly, what they believe to be true in those times is perpetually contradicted by what they experience. It is a reeling life of dizzy instants and uncertain steps.
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A Nemesis's eyes are completely white, as is their hair, mirroring the emptiness of their past and future. 
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Revision as of 08:47, 8 February 2010

Treavery in its positive form is the power to manipulate time through the use of water, as time shares many of water's traits. In it's negative form, it is the loss of time and memories.

The Mechanics

Tanroa rarely intervenes directly in the affairs of men. Her very presence and existence creates a powerful force. She feels her constant influence of time and aging is invasive enough.

When Tanroa acts, it is subtle, but the ramifications of her actions either reach to the destiny of the world or are contained to a miniscule ripple. Only in dire or entirely inconsequential cases does she divert or stay her hand.

She has no formal followers, as her power has reaches beyond being incumbent on their faith. Unlike Lhex, Tanroa takes interest in the affairs of men, but as a spectator. To her, the world and universe comprise a magnificent work of art, a sublime song, a loved story. She knows the beginning and end of things and exists in a beautiful limbo. Tanroa both exists in and above the moment. She is both the river of time and hovering above the current, knowing where it has been, will go and will end.

As a lover of the story of the world, Tanroa will occasionally insert herself to save it, or to add a brief line to beautify it. One of her methods of doing so is the gift of her gnosis. None can earn or beg a positive gnosis of Tanroa. She arrives and gives them when it suits her ends.

To award her gnosis, Tanroa will place her hands over the followers eyes and breathe a word that has no recognizable sound or distinction. It is a word of pure meaning, too full for the recipient to completely understand.

The positive gnosis is unique in its location and appearance. It is a faint circle that rings the pupil in silver or gold and glows a starry blue when activated, the circle widens and flourishes with every progression. Creatures without pupils have a star like point of light recessed into their eyes. The gnosis is not easy to spot, it is usually caught when one turns a certain way into the light.

Tanroa's negative gnosis can be a blessing or curse. For those with a painful past, it can bring new lightness and peace, but those who would rather recall the years before and the hours at hand it is a hollowing thing. When Tanroa bestows the mark, the recipient begins to weep white tears and their eyes and hair begin to lose color.

Mark Progression

Marked [Cursed] - 1 Gnosis Mark
Marked:


Cursed: A cursed being will lose a selection of specific times in their life. If anything lingers of those memories it is a confusing haze. Witnesses of the moments will also be influenced. They will be unsure whether the cursed one was present or not. Any prior certainty of the witnesses is reduced to a nagging feeling.

Tanroa has seemingly plucked the cursed from the pattern of time, setting them aside briefly. Those cursed will have their hair lighten to white at the tips regardless of length or shearing. It is a troubling sign they have lost something, but will never recall its significance.

Favored [Despised] - 2 Gnosis Marks
Favored:


Despised: Those who are labeled "despised" may not truly be out of favor with the goddess. They may only be innocent stumbling blocks for the existence of the world, or their previous years' experiences awakened pity in the goddess.

In addition to the loss of specific memories, the details of their past prior to the mark are watery. For example, they can recall their mother generally, but not her favorite color or the dress she always wore. Occasionally, they may also lose small portions of time from the present, a bell here, twenty chimes there. Where they go in those missing moments is a mystery.

At this stage, more of their hair whitens and the color of their eyes dim. Whenever they cry, the tears are a pearly white.

Priest/Priestess [Adversary] - 3 Gnosis Marks
Priestess or Priest:


Adversary: In addition to the above afflictions, an adversary of Tanroa begins to confuse the past with the present. They exist in a dreamy world where cause and effect are disconnected and the timeline of their relationships are incoherent.

Lucidity is partially granted towards the close of the day, an almost cruel reminder of their infirmity. They sleep with the dread of knowing they will be lost again come morning.

Maintaining social connection is both difficult and heartbreaking. An adversary may awaken one morning, certain they are to meet a particular friend, only to discover by nightfall this friend has been long dead. They are often forced to grieve anew, feeling old pains with all their potency. The adage that time heals all wounds will not apply to their jumbled lives.

An adversary's hair is now completely white and a milky sheen covers their eyes.

Champion [Nemesis] - 4 Gnosis Marks
Champion level and a very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very long description.

And a second paragraph.


Nemesis: Those with four negative gnosis marks are unmoored from their lives and sense of time. They are unable to create new conceptions of time or crystallize new memories. Everything exists in the instant; they are constantly recreating themselves and those around them to fit within their broken idea of the world.

Who they are is limited to what idea they can manufacture of themselves in the very moment. They are reduced to creatures led entirely by impulse and shaped by fragments of thought.

On good days, stunted memories of the years before their fourth mark become their present. Sadly, what they believe to be true in those times is perpetually contradicted by what they experience. It is a reeling life of dizzy instants and uncertain steps.

A Nemesis's eyes are completely white, as is their hair, mirroring the emptiness of their past and future.