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Ahnatep

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'''And''' The [[Houses of the Four Winds]]: the noble houses divided by North, South, East and West, defined by their relation to the original grantees of the first Pressor's blessing. Each have their own guard and enough means to pose threats to one another.
'''And''' The [[Houses of the Four Winds]]: the noble houses divided by North, South, East and West, defined by their relation to the original grantees of the first Pressor's blessing. Each have their own guard and enough means to pose threats to one another.
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6. Gilded: the wealthy and clever who populate the Pressorah's court and feasts, but lack a title from the Four Corners. The pool from which she draws those fit for higher purposes.
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6. Gilded: the wealthy and clever who populate the Pressorah's court and feasts, but lack a title from the Four Winds. The pool from which she draws those fit for higher purposes.
7. Jackals: member of the guard, divided into various ranks.  
7. Jackals: member of the guard, divided into various ranks.  

Revision as of 21:51, 7 October 2010

Ahnatep
RegionEyktol
NotabilityFamed
LeaderPressorah (Queen) Bashti
Races
Eypharians70%
Viper Dhani15%
Other15%
LanguagesCommon, Dhani, Arumenic



Contents

The City

A testimony to old glories and rising powers, Ahnatep glitters in southern Eyktol, surrounded by sand, springs and sea. It is the home of the Eypharians and serves as a reflection of their culture and mores.

The city thrives due to the ambition of its citizens. Eypharians revel in beauty and power and compete to possess either. Fame, wealth and strength can be obtained and wielded in Ahnatep, and there is more to living than quietly surviving. The city, boasts amphitheaters, temples, a Librum, floating palaces, and gardens of concubines.

Ahnatep also holds those who have fallen into the mire of indulgence without means: Dusk eaters, slaves, larks of the evening. They malinger as a warning to those who would compete without the ability to win.

Withstanding the centuries, Ahnatep is a city both beautiful and merciless. She woos adorers, choosing from them who she will bless or devour.

Weather

Due to Ahnatep's coastal location and estuary, its weather is milder than the rest of Eyktol. Days are bright and sunny and evenings are invariably cool. There are three seasons of weather, none especially distinct. The subtle differences are daily temperatures, seasonal winds and sporadic rain. "Winters" are pleasant, save the occasional bout of hale. Snow is incredibly rare, but not unheard of. For the most, the evenings are damp and cold and the days temperate. With "spring" comes the hot dusty winds, usually kept at bay by the city's walls. With spring also comes the rainfall. Rain is still rare, but more common here in the northern part of Eyktol than the rest of the region. Summer and autumn blend together in a string of hot cloudless days and brisk nights.

History

The city of rivers

Before the Valterrian, four Eypharian dominated cities were in the region: Ahnatep, Menehat, Naphu and Bisret. The area’s annexation by the Alahean Empire was a peaceful one and its ruling figures were allowed to keep their ceremonial titles. They served the cities as governors and protectors.

Ahnatep was the seat of governance in the summer, home to the Pressor’s floating palace, an escape from the oppressive heat of Menehat, the primary city of the Eypharians.

Built along the deltas of the region’s rivers, boasting dozens of waterways and a vast estuary extending to the sea, Ahnatep was a commercial center for the inland regions. It specialized in agriculture, trading food and linens for industrial products.

While not as glorious as Menehat, Ahnatep was a wealthy region, able to support the building of schools and temples. It was not militarily strong, compared to the other cities, but the network of rivers surrounding it proved protection enough against attacks from the land.

The Valterrian shifted the size and climate of Ahnatep. All but two of the springs dried up, and the riverbeds filled with silt. At least a third of the city collapsed and was buried under sand.

Ahnatep now sits on the coast. A spring pours from above the city and another at its heart, the Eye of Syna. The water from above the city is diverted mostly for farming, while the Eye of Syna feeds wells that tend to the city's needs. What water remains flows underground into the greatly diminished estuary before reaching the sea.

Despite enormous changes to the scale and pomp of the city, its people view Ahnatep’s survival as a miracle. It still stood when the desert devoured all others, and it was still a sight to behold on the gold horizon.

Slowly, the destroyed parts of the city are being unearthed and rebuilt. Each Pressor or Pressorah striving to outdo their predecessor’s work.

Politics

Ahnatep is the only region of Mizahar that boasts a kind of nobility and a centralized ruling figure, known as a Pressor (m) or Pressorah (f). Noble status is both attained and maintained, nothing comes free. Old blood, new ambition and control over limited resources allows several families and lines to fix themselves in a position of dominance. While ranks shift within the hierarchy, and houses vie against one another, the noble class itself is intractable.

Ahantep is a city that lives and dies by rank, following a very precise order of importance. Citizens can sometimes rise and always fall in status. The hierarchy is as follows from most important to least.

1. The Pressorah Bashti

2. Sun Bearers or Inkara: The Pressorah's family, including only those with royal blood.

3. Jibade: Non-royal family members. A form of nobility, despite not being tied to any of the Four Winds. Their "House" is considered to be the Pressorah's. Jibade roles tend to be ceremonial.

4. Scepters: The Pressorah's most trusted. Overseers of particular areas. Commonly drawn from either the Four Winds or the Gilded.

5. Hawks: Martial Leaders moving in ranks from 1st (highest) to 3rd (lowest).

And The Houses of the Four Winds: the noble houses divided by North, South, East and West, defined by their relation to the original grantees of the first Pressor's blessing. Each have their own guard and enough means to pose threats to one another.

6. Gilded: the wealthy and clever who populate the Pressorah's court and feasts, but lack a title from the Four Winds. The pool from which she draws those fit for higher purposes.

7. Jackals: member of the guard, divided into various ranks.

8. Servants to the city.

9. Palace concubines.

10. Foxes: general foot soldiers in training who have not yet attained the rank of Jackal.

11. All other Eypharians and Dhani.

12. Humanoid races.

13. Monstrous races.

Economy

Small ships along the coast

Unlike the rest of the desert, Ahnatep frequently trades with outsiders. The area is still rich with resources and hungry to solidify its image as a Queen among cities. It is also a rare purveyor and purchaser of luxury goods. While most people are fighting to survive, Ahnatep endeavors to showcase the finer things in life.

Industry

The most prominent industries in Ahnatep are governed by either the Pressorah or a noble house, securing their political position through tactile means. However, niche luxury industries tend to sprout from smaller entities. Perfumeries, dye makers and weavers are invariably small, family run businesses each with heir own reputation and style.

The largest industries are wadj production, beer brewing, mirage (a powerful opiate), mining marble and salt, and sailing.

The city's position on the coast is capitalized. Swift boats glide in and out of the ports carrying travelers and cargo to far off places. An orderly system of piers and merchant stations allows for efficient trade and organized cargos. This system is overseen by the Souths (The House of the Southwinds), though it benefits more than their own interests.

The mystique of fragrance

Boats come in all shapes and sizes, from personal pleasure vessels to broad sailed cargo ships from Zeltiva. However, a common theme of Eypharian vessels, the most common here, is speed and maneuverability. Most the ships are smaller. Heavier cargo, such as marble, tends to be transported by caravan across land.

Ahnatep currency is in mizas or gems, as they are frequently dealing with buyers and seller from abroad. A local currency would hinder their expansion. In turn, other local currencies are not accepted. Bartering is less common, but will sometimes suffice.

Notable Exports

The most common export from Ahnatep is wadj, a sturdy paper used throughout Mizahar. An exceptional barley beer is a close second in popularity. Marble and salt are also sent abroad from nearby mines. As for more luxury goods, Ahnatep exports linen in deep colors, perfumes, oils and makeup. An enticing mystique is commonly associated with beauty goods from Ahnatep, especially perfumes. While Eypharians naturally produce an attracting pheromone, it is rumored they have learned to reproduce the effects in their perfumes.

Culture

Architecture

A typical stair.

The architecture of Ahnatep mixes the outdoors with the indoors while still appearing solid. Airier building materials such as wood and grass are shunned. Ahnatep is built with the express purpose to endure. Additionally, as the city is uncovered and rebuilt, the new does not want to appear out of place next to the ancient.

A lovely courtyard

The city uses marble and sandstone with a tendency to flourish in gold and paint floral designs on surfaces. Floors are usually a smooth but plain stone covered with rugs or decorative pelts.

Homes are typically rectangular or square on the exterior with a solid foundation that raises the first floor at least five feet from the ground. A columned patio encircles the whole structure. The columns, shaped like elongated pears, hold a flat roof aloft. A wide staircase leads up to the main doors from the street on one side. The steps are flanked by sculptures, usually of animals or gods.

Within this "cage" of columns is a ring shape at least two levels high. The second level rises above the roof line, so the roof may be used as a patio. At the very heart of the structure is often a courtyard or garden with an unimpeded view of the sky. Stairwells and hallways are built to pass through this area instead of winding through the interior.

Shapes and heights may vary, such as the Pressorah's long rectangular palace, but the format is almost always the same: an outer wall or patio, multiple levels, and and inner structure encircling a courtyard. Sometimes the outer wall and inner living structure are combined.

Civic buildings follow the model, but tend to be one immense level with stairs and doors on all sides.


Cuisine

The staples

Bread and beer are the staples of cuisine in Ahnatep. Beer is drunk in a cup through a metal straw to filter out what has not been strained from the brew. The metal straw and cup are highly personal items and even brought to meals eaten outside the home. Beer is commonly made from barley, but may also include lotus seeds or jackal nut. Brewing it is an art-form with the main supplier being the noble house of the West Winds. Due to its habit of parsing land between family units, the West Winds are able to achieve a good variety in their beers.

Bread in Ahnatep tends to be made from barley or wheat and is served in round shapes at every meal. The Pressorah is the almost exclusive provider of bread and the crops used to make it.

Common meats are fish, eel and beef. The latter tends to be served only on tables of the middle class and upward. Quail and partridge are also eaten, but not as frequently. Beans, peas, lentils, carob and the buttery jackal nut (often found in desserts) are also sources of protein in Ahnatep's cuisine.

Vegetables are predominantly tubers and also include celery, garlic and gourds. Native fruits are palm dates, red dates, figs, and sweet variation of avocado.

These are the foodstuffs native to Ahnatep, but wealthy homes import foods from around Mizahar so they are no stranger to varied cuisines.

Breakfast is usually eaten on the run, comprised of bread and an herbal tonic to treat maladies from the previous night's revelries. Lunch is a more relaxed affair lasting two bells. A typical lunch is bread, and fish or stew served around a fire pit, finished with a handful of dried red dates. Beer is drunk freely, but it is a great shame to show signs of intoxication. If you drink during the day, you must hold your liquor well.

The last meal of the day is more a display of rank then a time to eat. Guests of honor and those of higher rank sit on chairs or benches at a table, those beneath them sit on footstools and the lowest sit on the ground. Food is served on platters moving from the higher ranks to the low. A dinner has several courses that usually go in this order with bread served throughout: beer and bean soup, melon, meat cooked with vegetables, more beer, then a melange of fruit and nuts.

Holidays

The Eypharians will seize on any opportunity to throw lavish and decadent parties. Holidays tend to be less religious or historical and more an occasion for elaborate celebration, and Eypharians spare no expense.

Spring

The Festival of Makutsi, held at the Garden of Concubines

Summer

The Festival of Syna, held at the Garden of Concubines

Fall

The Festival of Bala, held at the Garden of Concubines

Winter

The Festival of Dira, held at the Garden of Concubines.

Locations of interest

Listed below are some of Ahnatep's important locations.

Pressorah's Palace: The floating home of the Pressorah and Inkaras, the seat of governance and pinnacle of Eypharian luxury.

The Garden of Concubines: A place where slaves and concubines are trained to please and made beautiful

The Courtyard of Jackals: The training school for the royal guards and those willing to pay, it is also the location of the city's dungeons.

Halls of Peret: A public campus for various lessons, a bazaar of knowledge left from better eras.

Dira's Chapel: An homage to the goddess of Death located over the city's catacombs. The chapel is built from the bones of her worshippers.

The Temple of Syna: A glorious dedication to one of the city's patron goddesses on the edges of the Eye of Syna. Rumored to have once been a temple to Makutsi.

The Golden Watchtower: One of the great gates of Mizahar and timekeepers.

The Ports of Ahnatep: Where the ships come and go and the merchants squabble over coppers.

The Dwelling of the North Winds

The Dock of the South Winds

The Palace of the East Winds

The Villa of the West Winds

People of Ahnatep

Please see Eypharians and Dhani. The former are much more abundant than the latter.