Konti gifts
From Mizahar Lore
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|desc10 = (10/26/11) '''Soothing Touch''': On touch Serrif has found that he has an almost inhuman ability to sooth a persons spirits and nerves. The way this 'feels' to the person being touched ranges from a warm sensation washing over them to anything really. But the effect is always calming and soothing. It can cause someone who is panicked to slow down and start thinking clearly and someone who is spiritually or emotionally frantic to be gently brought back on an even keel. But this gift can also be intensified by how Serrif feels as well. The calmer Serrif is the stronger and faster the effect is on the person he is in contact with. If Serrif is completely in a complete meditative state he could simply touch someone else and quickly bring them to his state. The longer the contact he has with the person the calmer they will get with his extended touch; mostly because their body will become used to the feeling. | |desc10 = (10/26/11) '''Soothing Touch''': On touch Serrif has found that he has an almost inhuman ability to sooth a persons spirits and nerves. The way this 'feels' to the person being touched ranges from a warm sensation washing over them to anything really. But the effect is always calming and soothing. It can cause someone who is panicked to slow down and start thinking clearly and someone who is spiritually or emotionally frantic to be gently brought back on an even keel. But this gift can also be intensified by how Serrif feels as well. The calmer Serrif is the stronger and faster the effect is on the person he is in contact with. If Serrif is completely in a complete meditative state he could simply touch someone else and quickly bring them to his state. The longer the contact he has with the person the calmer they will get with his extended touch; mostly because their body will become used to the feeling. | ||
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|desc13 = (11/30/11) '''Directional Sense''': Noire can sense the direction in which another person lies. If they are within the same room, she knows their general location, whereas if it is any greater distance, she only knows the general direction. | |desc13 = (11/30/11) '''Directional Sense''': Noire can sense the direction in which another person lies. If they are within the same room, she knows their general location, whereas if it is any greater distance, she only knows the general direction. | ||
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|desc17 = (12/21/2011) '''NameSeer''': As with all Konti, L'orlei was born with a special gift. She is a seer of names. Whenever L'orlei meets a person their name comes unbidden to her mind, almost like someone whispered it in her ear. This ability even works with some animals, assuming they have been given a name and know it is theirs. L'orlei cannot control this ability and in come cases it can be overwhelming, such as when in a large crowd. Skin to skin contact takes her ability further, causing the names and faces of every individual that person has ever met to flash in L'orlei's mind from the most recent all the way back. Again, she cannot control this and must either break contact or let the names run their course. | |desc17 = (12/21/2011) '''NameSeer''': As with all Konti, L'orlei was born with a special gift. She is a seer of names. Whenever L'orlei meets a person their name comes unbidden to her mind, almost like someone whispered it in her ear. This ability even works with some animals, assuming they have been given a name and know it is theirs. L'orlei cannot control this ability and in come cases it can be overwhelming, such as when in a large crowd. Skin to skin contact takes her ability further, causing the names and faces of every individual that person has ever met to flash in L'orlei's mind from the most recent all the way back. Again, she cannot control this and must either break contact or let the names run their course. | ||
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Revision as of 17:19, 13 April 2012
A Konti gift is an ability each Konti has that is unique unto them while they journey through their Mizahar experience. Each Konti, due to the nature of the entire race living upon Mura and spending significant time there has been altered by their constant exposure to Vision Water. As a result, these Konti women are often born with 'gifts' that make each and every one of them a bit unique from one another. Even the Konti born and raised away from Mura will still have this trait due to the fact that their bloodline is so tied to the island and has been exposed to Vision Water regardless of their current whereabouts. Konti who have lived generations off the island may very well lose their gifts. If outside Konti wander back to Mura and spend any length of time there, their gifts are reinforced by more exposure to the vision water that permeates everything they eat and drink on the island. Even non-Konti who dwell for years on Mura - especially the longer-lived races like the Akalak or Ethaefal - can develop these gifts as well. The gifts never mimic a gnosis or magic, but instead often give Konti great insight into little things in their lives. The Konti claim that Avalis and Rak'keli often gift them with abilities they most need in life. These abilities always come across as extra perception type gifts. For a current list and examples of Konti gifts, please see the list below.
Exporting vision water and regularly imbuing it will not grant a non-Konti a gift. The exposure simply isn't enough. Direct contact with Mura over years and generations is truly what is needed to acquire the gift.
Active Konti Gifts
Below is a list of all current konti and their gifts. If your Konti isn't listed below please see another Konti who is for help listing your Konti. First come first served for the gifts. Please be original and do not duplicate others' gifts. Please list the date of your PC's creation to stake your claim. Gifts can be related to one another, but make sure they do not duplicate a magical ability or a gnosis.
Konti Gifts - Listed by Creation Date of PCs | ||
Kamalia Timandre | (09/08/2009) Truthsaying: Kamalia possesses the gift of detecting "truth" when it is being told (spoken, written, or telepathic, or in very rare cases, body language), where "truth" means the person communicating perceives what they are saying as correct, which is not necessarily the pure truth. This ability does not automatically allow her to detect lies, or discern the many layers of truth, unlike in Tyveth’s gnosis, Truthism. This gift also causes Kamalia to be obsessed with what is real, and affects her psyche in such a way that she is disgusted, or even angered, by people who make things up, embellish their stories, or simply do not "believe what they say". Prolonged periods of being in proximity of a decidedly unscrupulous individual causes her mental anguish. | |
Satu | (09/12/09) Heart-Seer: Avalis gifted Satu with a Gnosis Mark at birth, naming her Heart-Seer. As such, she is highly aware of how people feel around her, but the ability to sense emotion is often double-edged. While it can be helpful to know what feelings are hidden in another’s heart, it can also impact the Seer’s moods positively or negatively. Strong emotions both good and ill tend to draw the Seer’s psyche. It is not unheard of for a Konti Heart-Seer, too long spent in another’s state of mind, to transfer those feelings to themselves, or to be overcome by a multitude of emotions at one time. This gift can be psychologically detrimental to the Seer. | |
Sondra (K'Sondra) | (10/13/09) Sinspeaking: Sondra is able to discern a person's greatest sin through skin to skin touch. Her visions tend towards the past, but she can very rarely get a glimpse of a future sin that may soon be. The mechanics of the gift rely on her being especially attuned to parts of an individual's being where guilt resides or a lingering impression from the victim remains. Touch will not always bring a revelation, but she is unable to silence the visions when they choose to manifest. Sondra has difficulty with her gift as each read leaves an imprint in the intimate parts of her mind. She is often subject to guilt over sins she did not commit and plagued by disgusting memories not her own. | |
Kavala | (10/24/09) Animal Empathy: Kavala feels what animals feel and if she is around specific individuals enough, she can pick up glimpses of their thinking. Her strider, for example, can flash pictures of carrots in her mind when Windsong wants a carrot from his mistress. It also helps make her an excellent animal healer because she can intensely feel where they hurt. If an animal is a kelvic, she can often feel their thoughts and if she's close enough sometimes they might seem like they are indeed her own. Kavala over the years has learned to separate out her own thoughts from theirs - but animals can still heavily influence her mood and feelings by what they project. | |
Arianni D'Sorn | (08/24/10) Neuro-empathy: Arianni unconsciously picks up the neuroses of those people she spends considerable time with. She has no control over the ability, and the change is so gradual that she would only notice that she's doing something she doesn't normally do until she's done something that is out of character for her something that is a drastic deviation from what she would normally do. For example, if she has a kleptomaniac companion and they were in a store, she will feel a desire to pocket an item she thinks no one will notice missing. More complex psychological conditions take longer to pick up, but the more time she spends with the person with those conditions, the more she absorbs their neuroses. Extensive physical contact with the person speeds up the absorption process. While she can consciously resist the more blatant and glaring compulsions that deviate from what she thinks is her 'normal' self, most behavioral changes go unnoticed until someone points them out to her. Any neuroses Arianni may have picked up will slowly diminish and eventually vanish once she is separated from the person who has them for an extended period of time. | |
Jumaymah | (07/28/11) Empathic Pain: Jumaymah would be hard pressed to call what she can do a 'gift', actually seeing it as much more of a curse. While it has been undeniably useful in the past when acting as a physician the toll it takes on her psyche is too high for her to make use of it regularly. Jumaymah literally feels another's pain on touching them, and it's something that she has no control over. She automatically experiences their physical pain as if it were her own, whether that's a mild headache or a broken limb. The longer she remains in contact with a person the longer she'll experience the pain for after contact is broken, most commonly it'll be almost as long as the contact lasted. | |
Avari | (08/10/11) Heart's Desire: Avari has the ability to touch someone and receive a single sensory impression of whatever the subject loves or desires most in this world. Direct skin-to-skin contact is required, though only an instant is enough for her to perceive the subject's deepest desire or love. Depending on the strength of the subject's will, sometimes the subject's feelings of passion or covetousness for the object of his or her desire will also make themselves felt during the contact, intruding on Avari's own emotions and even subtly influencing her own desires. | |
Sa'Flora | (09/25/11) Sorrow-Seeing: Flora, through the contact of skin, is able to see the saddest moment in someone's life. They are always in the form of visions, and she sees the scene looking through eyes of whomever she is touching. The visions are always things of the past; she sees nothing of future sorrows. She cannot control when she has a vision, so she dislikes touching others. The visions are usually hard for Flora to watch, and they often times leave her in sickly moods and a depressed state. | |
K'Sabe | (10/22/11) Atmosphere Sensing: Sabe can feel the atmosphere in a room or areas with a large crowd, like a market or crowded streets. She can not pick out the specific feelings of individuals instead she takes in the overall emotion, though if someone gives off a strong emotion or many people share similar feelings. Sabe considers this mostly a gift but sometimes she gets really sad and depressed when she's been exposed to bad atmospheres and with her gnosis mark from Rak'keli she is more sensitive to violence, anger and depression. | |
Serrif Von Chatlyn | (10/26/11) Soothing Touch: On touch Serrif has found that he has an almost inhuman ability to sooth a persons spirits and nerves. The way this 'feels' to the person being touched ranges from a warm sensation washing over them to anything really. But the effect is always calming and soothing. It can cause someone who is panicked to slow down and start thinking clearly and someone who is spiritually or emotionally frantic to be gently brought back on an even keel. But this gift can also be intensified by how Serrif feels as well. The calmer Serrif is the stronger and faster the effect is on the person he is in contact with. If Serrif is completely in a complete meditative state he could simply touch someone else and quickly bring them to his state. The longer the contact he has with the person the calmer they will get with his extended touch; mostly because their body will become used to the feeling. | |
Noire | (11/30/11) Directional Sense: Noire can sense the direction in which another person lies. If they are within the same room, she knows their general location, whereas if it is any greater distance, she only knows the general direction. | |
Nira'lia | (12/7/11) One's Joy: On touch, Nira'lia is able to catch a glimpse of a person's memory right at the moment that he or she was the happiest. For a moment, she will feel as if she was in their place. Nira'lia will feel the happiness as well, depending on the intensity of the person's emotions in his memory. This will only occur the first time she touches a person, meaning that the event will not repeat itself for a certain person. | |
Lynnea Timandre | (12/29/11) Djed Sensing: Lynnea's gift allows her to read the djed of others through simple touch. Merely by laying her hand on someone's skin, Lynnea can tell if the person she's touching practices magic or not. Prolonged contact allows Lynnea to tell what magical discipline the person practices, if any at all; it starts by telling her with discipline the person in question use the most often, then goes to the second most important one, and so on and so forth. It takes only a couple seconds to discover the magical abilities of a minor practitioner, while she needs to be in contact with more advanced mages for longer periods of time to discover the full breadth of their abilities. | |
L'orlei | (12/21/2011) NameSeer: As with all Konti, L'orlei was born with a special gift. She is a seer of names. Whenever L'orlei meets a person their name comes unbidden to her mind, almost like someone whispered it in her ear. This ability even works with some animals, assuming they have been given a name and know it is theirs. L'orlei cannot control this ability and in come cases it can be overwhelming, such as when in a large crowd. Skin to skin contact takes her ability further, causing the names and faces of every individual that person has ever met to flash in L'orlei's mind from the most recent all the way back. Again, she cannot control this and must either break contact or let the names run their course. |