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==Introduction==
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[[File:NE1.jpg|thumb|We are the Shadows.]]
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'''The Night Eyes''', just the name seems to make you wonder about this faction shrouded in intrigue and mystery. What could they be? Whom could they be? Could they be the beggar reaching out their hand to you? Or perhaps hiding as the baker you makes your bread? Or are they merely shadows in the night, flitting about to complete their own tasks? A common denizen of Sunberth may never know, and perhaps never [i]should[/i[ want to know about them either.
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In truth the '''Night Eyes''' are one of several syndicates that call [[Sunberth]] their home. Known for being drug runners, and weapon smugglers, these men constantly work to undermine Robern's and the Sun's Birth's operations. As lawless as the city they lurk in, this group's existence is whispered as urban legends. Though those in the know fear their abilities for going on small operations aimed to make the most gains with the least amount of resources, and so far their tactics and subterfuge have kept them safely hidden; their circumspection is their armor and they wear it well.
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Who are the Night Eyes? Are they but a tale conceived to terrify children before bed? Are they an urban legend born of superstition and the unexplained? Are they...the very shadows? In truth, the Night Eyes are one of the three most influential organizations residing in [[Sunberth]]. Cloaked in obscurity, very little is known about the organization or its true motivations.
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==History==
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The history of the Night Eyes is the youngest of the three most powerful factions, and no one but Raven and Crow seem to actually know what it consists of. One lies so much about the past, and the other says barely anything save that he is here in Sunberth now, and that is good enough. Were anyone to plumb the depths of how this group came about then they would find only two things: No one enters the night eyes without both Crow and Raven's approval and that no one but them would dare tell its history to anyone outside their organization.
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===The facts behind the mythos===
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== History ==
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{{OOC| This information is extremely difficult to come by IC and requires a specific lore to signify the knowledge is gained. This information is very hard to come by In character. Almost impossible unless a true confidant of Crow and Raven.}}
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The exact moment that the Night Eyes came to be is practically unknown. All save for the organization's founding members would be hard pressed to discover the truth behind the Night Eyes' birth. Some say that the organization was born out of an ambitious smuggling operation. Others claim that the organization has always existed, even during the days immediately preceding the [[Valterrian]]. Of course, the truth of the matter is that the Night Eyes are the youngest of the three most influential organizations of Sunberth. Furthermore, the organization was founded by a duo of individuals known by a variety of aliases; must notable Crow and Raven. Largely underground, the Night Eyes first revealed themselves whilst striking a daring blow against the heart of [[Daggerhand]].
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In a bold operation, they attempted to assassinate the tyrannical [[Robern Dalagnar]] and his immediate family. While Dalagnar managed to escape unscathed, the Night Eyes managed to kill his wife and render his only child permanently scarred. From that moment forward, the organization became the object of Dalagnar's hatred and the two have clashed numerous times over the years. However, the very nature of the Night Eyes made it a nigh impossible task for Daggerhand to strike a crippling blow. In fact, many described the conflict as being as difficult as fighting darkness itself!
 +
Since revealing themselves to Sunberth, the Night Eyes have been working the shadows to fulfill their aims. They have erected a city-wide network of eyes and ears that is so diverse that one can never truly know who is or isn't apart of the organization. From beggars, to prostitutes, and even business owners, the network of the Night Eyes is a constant and vital source of information for the organization. Due to this, the Night Eyes are easily the most informed of the city's gangs. To date, the organization has evaded devastation at the hands of the Mob; unlike their fellow gangs. This has elevated them to the mantle of the most powerful of Sunberth's gangs, yet its true might and nature is unknown to the city at large. In fact, the obscurity of the organization has resulted in the popular opinion that the Night Eyes are simply a myth!
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Forged from their initial strike on Robern's family, this small well knit group began to understand the difficulties awaiting them in the time ahead and has continued their underground war against this threat for the good of all sunberth, even if it requires they have to take over everything themselves.
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However, as the death of Dalagnar's wife has clearly shown, the Night Eyes are anything but.
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==Allies and Enemies==
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Being a syndicate with total domination as their primary goal, the Daggerhand of Sunberth have a large list of enemies, though most aren't worth mentioning.
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== The Organization ==
 +
To call the Night Eyes an organization is almost oxymoronic in nature. This is due to the fact that its internal "structure" is by far the loosest of any gang residing in Sunberth. In fact, with the exception of the Night Eyes' leadership, there is no formal chain of command. The Night Eyes operate as more of a loose communal of individuals with common interests. Missions are collected from the city and are posted for the member base to accept or deny at their leisure. Largely, missions are accepted on either a "first come, first serve" or "whomever is best equipped" basis.
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* [[Sun's Birth|The Sun's Birth]]: The most open and obvious enemy of the Daggerhand. They are centered in the Gated Community, which almost acts as a small fortress for their mighty warriors.
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*'''Headquarters:''' Varies
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* [[Daggerhand|Daggerhands]]: This is the man and the group their organization was formed to take out. They view him as the greatest threat to the city as a want to be despot and dictator. Indeed, when amidst the populations of the smaller gangs, the Night Eyes leaderships saw the power plays beginning in the shadows and deemed to take action. Their first attack on Robern's family was what prompted them to
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*'''Members:''' ~100
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* '''[[Dastana Nariette:]]''' Crow and Raven appear to have had some connections to her in the past, indeed they once were within her gang,leaving her group only after seeing signs of Robern's actions brewing in the minor gangs. Suffice to say: since their split from her ranks relations between them are "strained." Sometimes reconcilatory, sometimes at each other's throats.
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*'''Hierarchy:''' None
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*'''Leaders:''' Crow & Raven
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*'''Symbol:''' Crescent Eye
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*
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== Contacting and Joining the Night Eyes ==
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*
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[[File:NightEyes.png|thumb|The Symbol of the Night Eyes.]]
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==Hierarchy of the Night Eyes==
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There will always be those who seek the attention of the most enigmatic congregation of Sunberth. Some desire to utilize their skills for the advancement of personal goals; while others seek to become apart of their legend. Whatever the case may be, there is but a single means to contact the Night Eyes. Located in the heart of the organization's territory stands a large pen, filled to the brim with crows and ravens. Cared for by a seemingly unremarkable woman of advanced age, these birds are specifically trained to ferry messages between potential customers or members and the Night Eyes. One must simply contact the woman tending the pen and provide her with the message to be sent to the organization.
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In actuality, the Night Eyes is about 250 men,women, and children strong and both more powerful, and less in numbers then one might think. Amongst their members are beggars, pickpockets, thieves, and people with similar skillsets.
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From there, the potential customer or member need only await a response. There is no need to seek out the Night Eyes from that point forward; for they will come to the individual personally. It may be through a "chance" encounter with a hooded stranger in the streets, or through a midnight encounter in one's own home. Whatever the case may be, the Night Eyes will take it upon themselves to personally answer each message that they deem worthy of their time. From this point, clients provide a full listing of objectives to be fulfilled by the organization and a price is negotiated. These objectives are then made available to the Night Eyes' population for an operative(s) to pick up as they so please.
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The topmost echelons consist of their leaders: Crow and Raven.
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Potential members, at the moment of confrontation, are provided a "test" based upon skills vital to the organization. This test may consist of picking a lock, identifying a poisonous substance, eavesdropping on a conversation, or anything in-between. Should the individual pass, they will be provided a password and directions to the current headquarters of the Night Eyes for their induction into the organization. Should the individual fail, the "proctor" will simply depart and contact will cease. "Formal" induction into the Night Eyes consists of receiving a copper-rimmed miza that has been stamped with the sigil of the organization. This coin is the sole identifying factor of a member of the Night Eyes; although this is a fact that is not even remotely close to being known by the public.
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Below them are Night Eyes Captains, and Night Eyes lieutenants and below them seargents who organize and orchestrate the factions aims and goals, with the ability to call upon their most experienced men and women to deal with anything that comes up: The Night Eyes Enforcers who carry an equal rank to seargeants in their operations.
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Losing the coin is the same as losing one's membership in the organization itself; for if a Night Eye cannot hold onto a coin, what use are they?
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The Night Eyes Enforcers form the core of the group and are in actuality the cadre of extremely skilled bodyguards that surround their leaders Crow and Raven, however there are only fifty of them who may claim this title and they are respected throughout the ranks often acting as 'kites' to maintain watch over the other factions as they see fit when they are not guarding their leaders, or answering the calls for assistance by the night Eyes lieutenants...
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== Motivation and Goals ==
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The motivations of the Night Eyes are largely unknown, thus leading to mountains of speculation and rumor on the subject. Of the countless theories that have cropped up over the years, only two seem to carry any plausibility in the context of the organization. First and foremost, the Night Eyes seem to be motivated by a desire to maintain the "freedom" of Sunberth. This particular theory is drawn from the continual clashes against Daggerhand: an organization dedicated to subjugating as much of the city as possible. Furthermore, credibility is added to this theory due to the minimal conflict between the Night Eyes and Sun's Birth; as the latter of which is mainly concerned with the amassment of wealth.
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Headquarters: Westwatch Tower
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On another note, the second theory regarding the Night Eyes' motivations revolves around its "internal structure". Unlike any organization in Sunberth, the member base of the Night Eyes is completely equal. Every man and woman has an equal opportunity to amass as much wealth and renown as they are willing to work for. This has led many to believe that the Night Eyes are motivated by an opportunistic spirit. Of course, these are but conjectures based upon observations of the organization...and no man, save for the Night Eyes' founders, can truly know what drives the organization forward.
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Prominent Members:
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As far as goals are concerned, the only source available to draw conclusions on this matter are the missions undertaken by the organization. From observing these, many ideas develop on the subject. Some believe that the Night Eyes' goals revolve around amassing mountains of information, eliminating threats to the autonomous nature of Sunberth, and procuring wealth as they so please. Yet again, this is but conjecture, though there may be a nugget of truth hidden behind the assumptions...
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*[[Crow]] - one of two leaders of the Night Eyes.
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*[[Raven]] - one of two leaders of the Night Eyes
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*[[Callik]] - Night Eyes Captain
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*[[Linellia Ferral]] - Night Eyes Lieutenant
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*[[Trayto Sykkes]] - Night Eyes Seargent.
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=== Required Skills ===
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In order to be eligible for membership, all potential Night Eyes must possess a particular selection of skills. Depending upon the specialty of the individual, whether it be thievery, assassinations, spying, or anything in-between, a potential member is expected to have some experience in their area of expertise. Furthermore, skill in stealth is paramount; as are possessing the abilities to defend one's self and escape from unfavorable situations. In finite detail, the require skills to join the Night Eyes are:
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*'''Larceny, Poison, Disguise, Subterfuge, or Intelligence''' - 10 points
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*'''Stealth or Escape Artist''' - 10 points
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*'''Acrobatics, Climbing, or Running''' - 5 points
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*'''Weapon (Any) or Combat Skill (Any)''' - 5 points
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The following list is the existing official ranks within the Night Eyes Organization, and the approximate numbers in each rank.
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== Allies and Enemies ==
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[[Sun's Birth]]: For the most part, the Sun's Birth and the Night Eyes have minimal interactions; especially in the wake of the former's expulsion from the Gated Community. While occasional scuffles between the two happen from time to time, both do not have pronounced hostilities towards the other.
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* '''* '''Padfoot:''' Some of the least experienced members of the group, ranging from beggars to common thieves. These are the bulk of the Night Eyes network, often going upon their own endeavors, while gaining information and support for various jobs.
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[[Daggerhand]]: Ever since the Night Eyes lashed out against Daggerhand years ago, the two have been constant enemies. In fact, Dalagnar had made it a personal goal to eradicate the Night Eyes whilst still alive. Today, the two organizations still clash, although Daggerhand's wounded state may give the Night Eyes the upper hand...
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* '''Thiefling:''' More experienced then the padfoots their numbers range about 80 They are required to have the ability to protect themselves and move silently at a competent level as well as continued commitments
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* '''Enforcers:''' These men tend to be less then thirty in number and have some of the most freedom within the organization itself. They act primarily as the guards of Crow, and Raven when called upon in the toughest of situations. But anywhere else they are the 'kites' of the organization acting to complete any task they are called in to help the officers of the group. In such situations where they are tasked to handle specific problems they are given such freedoms as the right to require help from any padfoot or any supplier for their needs.
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*'''Officers:''' Some of the toughest or shrewd members of the Night Eyes organizations tasked with running specific operations and safehouses all with the one overiding goal of keeping the Night Eyes actions as safe and as circumspect as possible. They are the ones who Crow and Raven take council from and have the authority to pass commands to the Enforcers to 'neutralize' any external or internal threat to the organization.
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* '''Others:''' There are a myriad of other positions that aren't large enough, or important enough to be mentioned. They range from petty thieves in Crow and Raven's pockets, to inside men of other organizations.
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==Traditions of the Night Eyes==
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== Benefits ==
 +
By far, the most pronounced benefit of joining the Night Eyes lies in the uniqueness of its internal structure. Unlike any other organization in the whole of Sunberth, the Night Eyes lacks a formal chain of command and mountains of restrictions placed upon its members. The Night Eyes operates as a hub, providing missions and assistance to its members without demanding the world in return. In fact, with the exception of expecting basic loyalties, the organization is perfectly fine with members coming and going as they so please. Here, unlike in any other gang, individuals are truly free to be their own individual!
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==Recruitment into the Night Eyes==
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Of course, personal freedoms aside, there are tangible benefits to membership in the Night Eyes as well. To begin, members of the organization enjoy discounts on the purchasing of goods and services from sponsored establishments. Currently amounting to lodgings and equipment specialized for larceny, assassinations and the like, these discounts are extremely useful in keeping a well-maintained arsenal. Next, any establishment affiliated with the Night Eyes will gladly act as both a Fence and a source of information for the organization's members. This benefit is vital for many members of the organization, for it coin and much-needed information that can be utilized during missions...and more!
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Recruitment into the Night Eyes is difficult, as every person must be approved by both Crow and Raven.
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==Required Skills==
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Before being considered for membership into the Daggerhand, each candidate must acquire a certain level of combat prowess. Although some specific tasks, jobs, or positions require different skills, this list should provide the lowest position's requirements:
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In general:
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* '''Weapon skills:''' The ability to hold your own with a weapon at basic levels is imperative in the streets of Sunberth. It does not matter the level, but if one cannot defend themselves then they run greater risks.
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* '''Weaponless Skills:''' Acrobatics, Running, and Climbing are key to move in and out of the Night Eyes passages.
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* '''Strength:''' Night Eyes pride themselves on adaptability in all situations, able to strike hard and fade into the shadows quickly. As such skills like Stealth, Camouflage, Disguise and related skills are imperative to work towards. Intelligence and Investigation, may be acceptable too.
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* '''Knowledge:''' Crow and Raven(basic); Night Eyes Structure(basic); Various Sunberth Geography Lores.
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Rank requirements:
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* '''Padfoot:''' Requirements to enter the Night Eyes as a padfoot are rather easy requirement wise. One must simply have some useful skills for their character to fulfill a job for them. The single caveat is that both Raven and Crow must approve all members in character. Which means they must either meet, or know of your characters through roleplaying :)
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* '''Thiefling:''' To be a "Thiefling" of the Night Eyes, one must first obtain a minimum of one skill based on a weapon to level 35. This includes, but is not restricted to: swords, knives or daggers, clubs, axes, bows or crossbows, throwing knives/spears/axes. Unarmed combat can be a substitute, but level must be much higher.
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* '''Enforcers: ''' To be an Enforcer, you must have one weapon skill at 51 or more. Unarmed at twenty; Stealth(26), Acrobatics(26), Running(26), and Climbing(15) A total combination of 20 points in Intelligence, Disguise, or camouflage and related skills.
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For advanced positions, requirements increase.
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[[Category:Factions]]
[[Category:Factions]]
[[Category:Sunberth]]
[[Category:Sunberth]]

Current revision as of 04:39, 19 October 2014

We are the Shadows.

Who are the Night Eyes? Are they but a tale conceived to terrify children before bed? Are they an urban legend born of superstition and the unexplained? Are they...the very shadows? In truth, the Night Eyes are one of the three most influential organizations residing in Sunberth. Cloaked in obscurity, very little is known about the organization or its true motivations.

Contents

History

The exact moment that the Night Eyes came to be is practically unknown. All save for the organization's founding members would be hard pressed to discover the truth behind the Night Eyes' birth. Some say that the organization was born out of an ambitious smuggling operation. Others claim that the organization has always existed, even during the days immediately preceding the Valterrian. Of course, the truth of the matter is that the Night Eyes are the youngest of the three most influential organizations of Sunberth. Furthermore, the organization was founded by a duo of individuals known by a variety of aliases; must notable Crow and Raven. Largely underground, the Night Eyes first revealed themselves whilst striking a daring blow against the heart of Daggerhand.

In a bold operation, they attempted to assassinate the tyrannical Robern Dalagnar and his immediate family. While Dalagnar managed to escape unscathed, the Night Eyes managed to kill his wife and render his only child permanently scarred. From that moment forward, the organization became the object of Dalagnar's hatred and the two have clashed numerous times over the years. However, the very nature of the Night Eyes made it a nigh impossible task for Daggerhand to strike a crippling blow. In fact, many described the conflict as being as difficult as fighting darkness itself!

Since revealing themselves to Sunberth, the Night Eyes have been working the shadows to fulfill their aims. They have erected a city-wide network of eyes and ears that is so diverse that one can never truly know who is or isn't apart of the organization. From beggars, to prostitutes, and even business owners, the network of the Night Eyes is a constant and vital source of information for the organization. Due to this, the Night Eyes are easily the most informed of the city's gangs. To date, the organization has evaded devastation at the hands of the Mob; unlike their fellow gangs. This has elevated them to the mantle of the most powerful of Sunberth's gangs, yet its true might and nature is unknown to the city at large. In fact, the obscurity of the organization has resulted in the popular opinion that the Night Eyes are simply a myth!

However, as the death of Dalagnar's wife has clearly shown, the Night Eyes are anything but.

The Organization

To call the Night Eyes an organization is almost oxymoronic in nature. This is due to the fact that its internal "structure" is by far the loosest of any gang residing in Sunberth. In fact, with the exception of the Night Eyes' leadership, there is no formal chain of command. The Night Eyes operate as more of a loose communal of individuals with common interests. Missions are collected from the city and are posted for the member base to accept or deny at their leisure. Largely, missions are accepted on either a "first come, first serve" or "whomever is best equipped" basis.

  • Headquarters: Varies
  • Members: ~100
  • Hierarchy: None
  • Leaders: Crow & Raven
  • Symbol: Crescent Eye

Contacting and Joining the Night Eyes

The Symbol of the Night Eyes.

There will always be those who seek the attention of the most enigmatic congregation of Sunberth. Some desire to utilize their skills for the advancement of personal goals; while others seek to become apart of their legend. Whatever the case may be, there is but a single means to contact the Night Eyes. Located in the heart of the organization's territory stands a large pen, filled to the brim with crows and ravens. Cared for by a seemingly unremarkable woman of advanced age, these birds are specifically trained to ferry messages between potential customers or members and the Night Eyes. One must simply contact the woman tending the pen and provide her with the message to be sent to the organization.

From there, the potential customer or member need only await a response. There is no need to seek out the Night Eyes from that point forward; for they will come to the individual personally. It may be through a "chance" encounter with a hooded stranger in the streets, or through a midnight encounter in one's own home. Whatever the case may be, the Night Eyes will take it upon themselves to personally answer each message that they deem worthy of their time. From this point, clients provide a full listing of objectives to be fulfilled by the organization and a price is negotiated. These objectives are then made available to the Night Eyes' population for an operative(s) to pick up as they so please.

Potential members, at the moment of confrontation, are provided a "test" based upon skills vital to the organization. This test may consist of picking a lock, identifying a poisonous substance, eavesdropping on a conversation, or anything in-between. Should the individual pass, they will be provided a password and directions to the current headquarters of the Night Eyes for their induction into the organization. Should the individual fail, the "proctor" will simply depart and contact will cease. "Formal" induction into the Night Eyes consists of receiving a copper-rimmed miza that has been stamped with the sigil of the organization. This coin is the sole identifying factor of a member of the Night Eyes; although this is a fact that is not even remotely close to being known by the public.

Losing the coin is the same as losing one's membership in the organization itself; for if a Night Eye cannot hold onto a coin, what use are they?

Motivation and Goals

The motivations of the Night Eyes are largely unknown, thus leading to mountains of speculation and rumor on the subject. Of the countless theories that have cropped up over the years, only two seem to carry any plausibility in the context of the organization. First and foremost, the Night Eyes seem to be motivated by a desire to maintain the "freedom" of Sunberth. This particular theory is drawn from the continual clashes against Daggerhand: an organization dedicated to subjugating as much of the city as possible. Furthermore, credibility is added to this theory due to the minimal conflict between the Night Eyes and Sun's Birth; as the latter of which is mainly concerned with the amassment of wealth.

On another note, the second theory regarding the Night Eyes' motivations revolves around its "internal structure". Unlike any organization in Sunberth, the member base of the Night Eyes is completely equal. Every man and woman has an equal opportunity to amass as much wealth and renown as they are willing to work for. This has led many to believe that the Night Eyes are motivated by an opportunistic spirit. Of course, these are but conjectures based upon observations of the organization...and no man, save for the Night Eyes' founders, can truly know what drives the organization forward.

As far as goals are concerned, the only source available to draw conclusions on this matter are the missions undertaken by the organization. From observing these, many ideas develop on the subject. Some believe that the Night Eyes' goals revolve around amassing mountains of information, eliminating threats to the autonomous nature of Sunberth, and procuring wealth as they so please. Yet again, this is but conjecture, though there may be a nugget of truth hidden behind the assumptions...

Required Skills

In order to be eligible for membership, all potential Night Eyes must possess a particular selection of skills. Depending upon the specialty of the individual, whether it be thievery, assassinations, spying, or anything in-between, a potential member is expected to have some experience in their area of expertise. Furthermore, skill in stealth is paramount; as are possessing the abilities to defend one's self and escape from unfavorable situations. In finite detail, the require skills to join the Night Eyes are:

  • Larceny, Poison, Disguise, Subterfuge, or Intelligence - 10 points
  • Stealth or Escape Artist - 10 points
  • Acrobatics, Climbing, or Running - 5 points
  • Weapon (Any) or Combat Skill (Any) - 5 points

Allies and Enemies

Sun's Birth: For the most part, the Sun's Birth and the Night Eyes have minimal interactions; especially in the wake of the former's expulsion from the Gated Community. While occasional scuffles between the two happen from time to time, both do not have pronounced hostilities towards the other.

Daggerhand: Ever since the Night Eyes lashed out against Daggerhand years ago, the two have been constant enemies. In fact, Dalagnar had made it a personal goal to eradicate the Night Eyes whilst still alive. Today, the two organizations still clash, although Daggerhand's wounded state may give the Night Eyes the upper hand...

Benefits

By far, the most pronounced benefit of joining the Night Eyes lies in the uniqueness of its internal structure. Unlike any other organization in the whole of Sunberth, the Night Eyes lacks a formal chain of command and mountains of restrictions placed upon its members. The Night Eyes operates as a hub, providing missions and assistance to its members without demanding the world in return. In fact, with the exception of expecting basic loyalties, the organization is perfectly fine with members coming and going as they so please. Here, unlike in any other gang, individuals are truly free to be their own individual!

Of course, personal freedoms aside, there are tangible benefits to membership in the Night Eyes as well. To begin, members of the organization enjoy discounts on the purchasing of goods and services from sponsored establishments. Currently amounting to lodgings and equipment specialized for larceny, assassinations and the like, these discounts are extremely useful in keeping a well-maintained arsenal. Next, any establishment affiliated with the Night Eyes will gladly act as both a Fence and a source of information for the organization's members. This benefit is vital for many members of the organization, for it coin and much-needed information that can be utilized during missions...and more!