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Luminance

From Mizahar Lore

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| mark4 = The Champion can manipulate light at will, even into weapons that are very effective against dark foes. He can also throw bolts of light and wear light as ethereal armor. These effects can be maintained for several hours before the user needs to rest.
| mark4 = The Champion can manipulate light at will, even into weapons that are very effective against dark foes. He can also throw bolts of light and wear light as ethereal armor. These effects can be maintained for several hours before the user needs to rest.
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Revision as of 09:55, 18 July 2009

Luminance is the Gnosis of the goddess Priskil. As Priskil presides over the domains of light, hope and vigilance, her Gnosis is a combination of these traits, giving its wielder the ability to turn positive feelings into light that can be shaped at will. This light will be especially harmful to dark or evil creatures, but will not damage the innocent.

Priskil will never give negative Gnosis marks, as it goes against her mindset. If someone is deserving of punishment, she has but to mention their existence to one of her devout followers and they will pursue the offender without her even having to ask.

The Mechanics

While Priskil is an ancient goddess, she never bestowed a Gnosis mark in antiquity - not to people, anyways. The only recipients of her powers were the Watchstones located at the top of the Watchtowers, keeping monsters at bay in the earliest age of man. That task accomplished, Priskil pretty much withdrew from the world of mortals to enjoy the company of her lover Aquiras.

All things are bound to change, however, and with Aquiras' fall into deep coma Priskil has taken on a much more active role, even resorting to giving out Gnosis marks. This new art is called Luminance and is a smaller-scale, but more refined version of the Watchstones' power. By focusing on thoughts of hope and innocence, the Gnosis user can emit a luminous aura from their body. At low levels, this can be used to create mildly protective cocoons or scare off minor dark creatures. More marks offer greater power and control, and the truly blessed can wield blades of light that will cut searing wounds into the minions of evil.

Mark Progression

Marked [Cursed] - 1 Gnosis Mark
The user can generate a mild glow, usually from the palms of their hands, though only for a few minutes at a time. This glow is about equivalent to a torch and may give some courage to those affected by fear and negative emotions.
Favored [Despised] - 2 Gnosis Marks
Light can now wrap around the user's body as a halo. This light is comforting for good-aligned creatures and may even deflect minor blows or dull feelings of pain, while it looks frightening to weak-willed evil creatures.
Priest/Priestess [Adversary] - 3 Gnosis Marks
The Gnosis user can generate bursts of light or have masses of light hover near him. This light can be used to protect others or intimidate and pursue evil creatures, dealing light to moderate burning damage. All previous aspects are strengthened.
Champion [Nemesis] - 4 Gnosis Marks
The Champion can manipulate light at will, even into weapons that are very effective against dark foes. He can also throw bolts of light and wear light as ethereal armor. These effects can be maintained for several hours before the user needs to rest.