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Price list (Income)

From Mizahar Lore

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(Income)
(Income)
Line 12: Line 12:
| Alchemist | 7 gm
| Alchemist | 7 gm
| Attorney | 7 gm
| Attorney | 7 gm
-
|Mercenary (Advanced Missions) | 5-7 gm
+
| Hunter | 5 gm
 +
| Wilderness Guide | 5 gm
 +
| Mercenary (Advanced Missions) | 5-7 gm
| Engineer/Architect | 4 gm
| Engineer/Architect | 4 gm
| Performer | 4 gm
| Performer | 4 gm

Revision as of 07:12, 5 September 2009

Income

Income received from performing a job varies greatly and depends on not only the job itself but also the skill and ability of the worker. City structure can also play an important role as well. In smaller cities of limited wealth and resources, worker income may be less than what it would be in larger cities with greater wealth. A city that prides itself in its mining operations may value miners and masons more than others thus the income of such occupations may also be greater. Below is a list of sample professions and their basic daily income. This assumes that the worker has at least a Novice (L1) level in the primary skill of that profession. As you will see, income may vary greatly but in general, falls within 1 and 10 gold mizas per day. From the list we can also see that jobs requiring more specialized skills offer a greater income but also require more responsibility. Those who fall behind in their job duties may see a reduction in pay or even the loss of their job.

As a person becomes more experienced and acquires a greater level of ability in skills that relate to their job, they may expect a greater income. For job-related skills of Competent (L2), income general increases by half again as much (rounded down). Thus an alchemist making 7 gm a day at a Novice level will make 10 gm a day. At the expert level (L3), income doubles thus the Competent Alchemist making 10 gm a day will make 20 gm a day as an Expert. At the Master level, income for a job doubles yet again so that the Expert Alchemist making 20 gm a day will make 40 gm a day once they become a Master. Note that this is base income. Finalized income is set by the attending Storyteller and may include extras such as a percentage of sold items, etc. Such percentages added to regular base income does not normally surpass 20% per skill level (rounded down). Thus if a character owned an alchemist shop, the storyteller may decide that the character would make an additional amount of money from sales and services. For the L1 Novice Alchemist making 7 gm, they would get an additional 3 gm from sale profits for a total of 10 gm per day. The L2 Competent Alchemist making 10 gm a day would get 12 gm a day after sales profits. The L3 making 20 gm a day would get 24 gm a day while the Master making 40 would get 48 gm a day. Remember that these are routine, everyday wages that do not take into account character discoveries, innovations, inventions and adventuring that may bring separate, less routine amounts of money.

Item Price Item Price Item Price
Sage 15 gm Gemcutter 9 gm Armorer 8 gm
Locksmith 8 gm Weaponsmith 8 gm Alchemist 7 gm
Attorney 7 gm Hunter 5 gm Wilderness Guide 5 gm
Mercenary (Advanced Missions) 5-7 gm Engineer/Architect 4 gm Performer 4 gm
Innkeeper 4 gm Bookbinder 3 gm Bowyer 3 gm
Clerk 3 gm Cobbler 3 gm Mason 3 gm
Mercenary (Basic Missions) 1-3 gm Tanner 3 gm Scribe 3 gm
Cook 2 gm Groom 1 gm Laborer 7 sm
Maid 7 sm