Personal tools
Search

Death

From Mizahar Lore

(Difference between revisions)
Jump to: navigation, search
(Created page with '{{Rule}} Death happens in Mizahar. The setting is very dangerous and sometimes through the course of a storyline, a Player Character (PC) will perish either through their own a...')
Line 1: Line 1:
-
{{Rule}}
+
{{Info}}
Death happens in Mizahar.  The setting is very dangerous and sometimes through the course of a storyline, a Player Character (PC) will perish either through their own actions or the actions of others.    A Storyteller doesn't need permission from a Player Character's player to kill a PC.  It is, however, considered very bad manners for a Storyteller to execute a PC without a very good reason.  Once a PC is dead, whatever threads in fluid time they've started or been working on after the point of their death is considered 'null' and must be deleted.  Death, as a rule, is not the end.  PC's can come back as [[Ghosts]] (in all cases) or [[Ethaefal]] (if they worship Syna and or Leth).
Death happens in Mizahar.  The setting is very dangerous and sometimes through the course of a storyline, a Player Character (PC) will perish either through their own actions or the actions of others.    A Storyteller doesn't need permission from a Player Character's player to kill a PC.  It is, however, considered very bad manners for a Storyteller to execute a PC without a very good reason.  Once a PC is dead, whatever threads in fluid time they've started or been working on after the point of their death is considered 'null' and must be deleted.  Death, as a rule, is not the end.  PC's can come back as [[Ghosts]] (in all cases) or [[Ethaefal]] (if they worship Syna and or Leth).

Revision as of 07:32, 30 March 2012


Death happens in Mizahar. The setting is very dangerous and sometimes through the course of a storyline, a Player Character (PC) will perish either through their own actions or the actions of others. A Storyteller doesn't need permission from a Player Character's player to kill a PC. It is, however, considered very bad manners for a Storyteller to execute a PC without a very good reason. Once a PC is dead, whatever threads in fluid time they've started or been working on after the point of their death is considered 'null' and must be deleted. Death, as a rule, is not the end. PC's can come back as Ghosts (in all cases) or Ethaefal (if they worship Syna and or Leth).