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Reimancy

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Reimancy
Personal magic
Full nameReimancy
AvailabilityThroughout Mizahar
Learned fromUsers, books
Key conceptProducing and manipulating a fluid called Res than can transform into basic substances
UsesManipulating reality, combat
RisksLoss of control, bodily alterations and aberrations


Reimancy is a discipline of personal magic. It allows the user to expel their Djed out of the body as a peculiar fluid called Res, 'the thing'. Appearing in various forms from a thin gas to a thick gel, Res can be turned into a different substance at the user's whim, or attract this substance from the environment. These substances include the four elements (fire, water, air, earth) but also more exotic choices, depending on where the user learns this magic. There is a strict limit to how many substances a Reimancer can turn their Res into; most users can only grasp one, and the greatest masters have an array of three. Reimancers can accomplish a range of effects, from vomiting a short burst of flames to crafting spears of rock, but every time they use this power they are basically throwing out a part of themselves.

Overview

Reimancy is about concentrating the user's Djed into a physical form, which is then emitted through the body, for example from the palms of one's hands or with one's breath. The resulting fluid, called Res, is an extension of the Reimancer's will and can be transmuted into select substances instantly (and, at higher levels, regardless of distance), provided Res has not decayed. Res also has a second mode of operation, in which, instead of becoming another substance, it attracts that substance from the environment. This is more cost-effective and gives the Reimancer an important edge in the right environment - for example, a fire-based wizard in the middle of a blazing inferno.

The most common substances that are known to be taught as targets of Reimancy are the four natural elements: fire, water, air, earth. Since Res can be turned into any combination of the substances that the user can utilize, it is possible to craft para-elements such as lava (fire+earth), ice (water+earth) and lightning (fire+air). Some masters know the secrets to Reifying different substances such as metals, poisons, and wood, but such knowledge is quite rare.

Depending on the intended use, the wizard will manipulate the Res with their hands, willpower or other disciplines of magic before transmuting it, or simply transmute it as it is generated. The wizard will choose the best form of the Res - solid, liquid or gas, thin or thick - depending on the task to be performed.

The hazards of Reimancy are two-fold. On the one hand, once Res has been transmuted, the wizard is not immune to its effects. Many Reimancers have died from getting involved in backfires from their own spells. On the other hand, generating too much Res without rest leads to overgiving as with the rest of personal magic. Parting with one's Djed can unbalance the body to the point where it undertakes gruesome transformations, among other things.

Res

Main article: Res