Silakrov
From Mizahar Lore
Silakrov is the ability to absorb another's memories and eventually skills through the drinking of their blood. Blood will also have healing properties for the drinker. It is the Gnosis granted by Viratas.
A negative Gnosis mark from Viratas results in physical disorders of blood.
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Viratas and The Mark
Viratas is a god of dichotomy, rewarding both the shedding of blood and the preservation thereof. For his followers, ends often justify means.
The god values loyalty to one's community and family, and will look favorably on acts of violence that are done to preserve the sanctity of the collective, such as fighting an enemy to save one's people or personal sacrifice to protect a family member. Viratas is known to award those wounded in struggles defending others. Those who are alone in the world with allegiance to nothing will never draw the god's favor.
However, Viratas abhors the pointless shedding of blood. He will weigh intents and consequences and judge the one who shed blood accordingly before contemplating the award of a gnosis.
What creates variation in his followers is the disagreement between what is a worthy cause to shed blood for and what is an unworthy cause.
Mechanics
Appearance
Viratas's gnosis is a glass like chain circling the bicep of the recipient's arm. Upon receiving the first mark, the entire chain appears, but most of it is inactive. The chain is a literal object, not just a mark on skin. The links lie close to the flesh, unbreakable, immovable and weightless. Every chain has twelves links and with each gnosis, three of the links are activated. An active link takes on a living hue. The color shifts, clouds and swirls between all the deep shades of red.
Mark Progression
Marked [Cursed] - 1 Gnosis Mark | |
Marked: With the first mark of Viratas, one is able to use blood to temporarily read minds or hasten the healing of wounds. At this level, the blood must be given "willingly" from a living vessel. Drinking a victim to death or drinking blood from a dead body is a painful experience for the marked one. The drinker will be wracked with pain for three days and experience flu-like symptoms. None of the benefits of the Gnosis can be gained from this tainted blood, either.
While a marked one drinks from his vessel, he can read her thoughts or memories. They can either be random or what the vessel is fixating on at that moment, the will power of the vessel usually dictates which. Those with greater will and less fear can guide the drinker to a particular time. However, this is difficult considering the marked one is sucking the vessel's life force. The drinker will be overwhelmed with the emotions and sensory perceptions of the vessel, making the marked one almost blind to the outside world while he drinks. For healing properties, the marked one must drink from the vessel's wrist, after consecrating the event to Viratas with a short prayer. The drinker will not share in thoughts or memories. He will only receive the healing benefit of the vessel's blood. With one mark, the drinker will improve strength and vitality and heal minor wounds.
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Favored [Despised] - 2 Gnosis Marks | |
Favored/Despised goes here, | |
Priest/Priestess [Adversary] - 3 Gnosis Marks | |
Priestess/Priest level | |
Champion [Nemesis] - 4 Gnosis Marks | |
Champion level and a very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very long description.
And a second paragraph. |